cr1z666

South Korea
On FACEIT since 2021 235 matches tracked 118 matches in 30 days
ELO ▲ 101
3,192
30-day peak: 3,246
Rank EU ▲ 313 places
#3,996
South Korea #64 in South Korea
30 days · prev. #4,309 · best #2,433
Last updated:

How does cr1z666 play?

Rating 1.07 K/R 0.77 ADR 84.2 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 235 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 14%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 36%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 3.3
Knife kills 3 in 235 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 46%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 57%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 41x 4K, 2 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 25%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 54%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether cr1z666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 235 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOct

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
97 matches · 49% win rate
On Dust 2 −41 ELO
68 matches · 51% win rate
Between 18:00 and 24:00 −86 ELO, win rate 43%
On Mondays −117 ELO, win rate 39%

cr1z666 loses the most ELO on Mirage: −70 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
49% better than 26%
0.77 better than 54%
84.1 better than 60%
1.04 better than 41%
56% of 418 duels better than 70%
36% of 58 situations better than 41%
Dust 268
51% better than 35%
0.78 better than 60%
86.2 better than 70%
1.09 better than 55%
53% of 318 duels right on the average
31% of 29 situations better than 28%
Anubis52
46% better than 20%
0.78 better than 62%
82.4 better than 54%
1.10 better than 62%
53% of 220 duels right on the average
39% of 38 situations better than 51%
Cache10
50% -
0.75 -
79.2 -
1.03-
60% of 42 duels -
56% of 9 situations -
Inferno8
38% -
0.83 -
86.3 -
1.16-
55% of 31 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cr1z666 plays

Across 235 matches cr1z666 averages K/R 0.77, ADR 84.2 and a rating of 1.07. Most room to improve: Utility damage per round at 3.1, better than only 25% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Dust 2 with a 51% win rate in 68 matches. In 100 of 235 matches the rating was 1.10 or higher (43%), in 79 it was below 0.90. In 235 matches with detailed stats: 41 4Ks and 2 aces. cr1z666 loses the most ELO on Mirage (−70 ELO, win rate 49%). Things go best on Anubis (+62 ELO, win rate 46%). Match no. 2 of the day goes best: 71% win rate, +32 ELO. Last 30 days: 118 matches, win rate 51%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.