cr1stalg0d

Germany
On FACEIT since 2023 98 matches tracked 98 matches in 30 days
ELO ▼ 35
3,356
30-day peak: 3,450
Rank EU ▼ 482 places
#1,985
Germany #45 in Germany
30 days · prev. #1,503 · best #1,316
Last updated:

How does cr1stalg0d play?

Rating 1.21 K/R 0.83 ADR 86.5 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 98 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 30% normal 0.90 to 1.09 20% weak 0.75 to 0.89 4% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (53%).

Headshot rate 38%−15 pp · Ø 53% better than 2%
AWP share of kills 39%+27 pp · Ø 12% better than 98%
K/D 1.32+0.27 · Ø 1.05 better than 95%
Pistol kills per match 2.7
Zeus kills1 in 98 matches
Knife kills 1 in 98 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.5%).

2K rounds 16.4%+2.9 pp · Ø 13.5% better than 94%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 12x 4K, 3 aces in 98 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.8+0.9 · Ø 3.9 better than 79%
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 92%
Deaths per round 63%−8 pp · Ø 71% better than 98%

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
22 matches · 59% win rate
Between 12:00 and 18:00 −40 ELO, win rate 45%
On Saturdays −77 ELO, win rate 43%

cr1stalg0d loses the most ELO on Ancient: −24 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Anubis
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 33%
0.84 better than 81%
86.7 better than 71%
1.21 better than 87%
63% of 160 duels better than 95%
38% of 24 situations better than 47%
Ancient22
59% better than 62%
0.86 better than 88%
92.6 better than 89%
1.25 better than 92%
64% of 112 duels better than 96%
33% of 15 situations better than 35%
Anubis19
63% better than 76%
0.83 better than 82%
83.1 better than 58%
1.23 better than 91%
65% of 84 duels better than 97%
57% of 7 situations better than 88%
Dust 214
57% -
0.83 -
81.8 -
1.16-
58% of 77 duels -
0% of 6 situations -
Cache8
63% -
0.79 -
85.0 -
1.16-
68% of 41 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cr1stalg0d plays

Across 98 matches cr1stalg0d averages K/R 0.83, ADR 86.5 and a rating of 1.21. Biggest strength: Deaths per round at just 63% (lower is better), better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 38% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 64 of 98 matches the rating was 1.10 or higher (65%), in 14 it was below 0.90. In 98 matches with detailed stats: 12 4Ks and 3 aces. cr1stalg0d loses the most ELO on Ancient (−24 ELO, win rate 59%). Things go best on Mirage (+71 ELO, win rate 51%). Last 30 days: 98 matches, win rate 57%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.