cr1ps

Ukraine
On FACEIT since 2020 160 matches tracked 50 matches in 30 days
ELO ▲ 268
2,521
30-day peak: 2,521
Rank EU
#49,130
Ukraine #2,010 in Ukraine
Last updated:

How does cr1ps play?

Rating 1.15 K/R 0.83 ADR 87.4 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 160 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 3.1
Knife kills 4 in 160 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.4%).

2K rounds 17.2%+3.8 pp · Ø 13.4% better than 98%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 84%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 34x 4K, 7 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.27, Rating +0.36, ADR +25.6, Headshots +7 pp, Win rate +35 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.87 (at the start 0.60). Well above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
28 matches · 61% win rate
From match 5 of the day −25 ELO
31 matches · 45% win rate
On Sundays +25 ELO, win rate 35%

cr1ps loses the most ELO on Dust 2: −30 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 52 · Ancient

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 56%
0.87 better than 91%
87.8 better than 79%
1.19 better than 88%
61% of 285 duels better than 92%
50% of 24 situations better than 81%
Ancient31
52% better than 45%
0.78 better than 60%
82.7 better than 49%
1.09 better than 62%
54% of 155 duels better than 59%
50% of 18 situations better than 79%
Dust 228
61% better than 79%
0.83 better than 82%
91.1 better than 87%
1.13 better than 75%
62% of 150 duels better than 93%
50% of 16 situations better than 82%
Anubis26
46% better than 27%
0.81 better than 78%
86.6 better than 76%
1.12 better than 74%
42% of 115 duels better than 7%
29% of 17 situations better than 25%
Inferno11
45% -
0.85 -
84.2 -
1.14-
69% of 58 duels -
20% of 5 situations -
Cache7
29% -
0.88 -
97.9 -
1.23-
58% of 26 duels -
60% of 5 situations -
Nuke4
25% -
0.86 -
87.8 -
1.12-
57% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cr1ps plays

Across 160 matches cr1ps averages K/R 0.83, ADR 87.4 and a rating of 1.15. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 61% win rate in 28 matches. In 82 of 160 matches the rating was 1.10 or higher (51%), in 47 it was below 0.90. In 140 matches with detailed stats: 34 4Ks and 7 aces. Best month by rating: August 2026 at 1.26. cr1ps loses the most ELO on Dust 2 (−30 ELO, win rate 61%). Things go best on Mirage (+50 ELO, win rate 54%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.27, Rating +0.36, ADR +25.6, Headshots +7 pp, Win rate +35 pp. Last 30 days: 50 matches, win rate 56%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.