cqNfsd5Zsu

Japan
On FACEIT since 2020 271 matches tracked 92 matches in 30 days
Last updated:

How does cqNfsd5Zsu play?

Rating 0.88 (from 221 matches) K/R 0.67 ADR 79.0 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 221 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 37%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.87−0.16 · Ø 1.03 better than 3%
Pistol kills per match 2.9
Knife kills 2 in 271 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 2%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 33x 4K, 4 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −5.1, Win rate −5 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.83. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
68 matches · 44% win rate
In match 2 of the day −55 ELO
58 matches · 45% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 44%
On Wednesdays −30 ELO, win rate 41%

cqNfsd5Zsu loses the most ELO on Dust 2: −60 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
44% better than 24%
0.62 better than 4%
76.5 better than 27%
0.85 better than 3%
43% of 323 duels better than 12%
50% of 18 situations better than 81%
Mirage62
50% better than 42%
0.63 better than 8%
74.1 better than 16%
0.82 better than 2%
46% of 312 duels better than 21%
27% of 15 situations better than 20%
Anubis55
51% better than 45%
0.68 better than 20%
78.6 better than 35%
0.92 better than 15%
44% of 276 duels better than 13%
42% of 24 situations better than 57%
Ancient42
64% better than 85%
0.72 better than 37%
84.0 better than 61%
0.93 better than 16%
50% of 270 duels better than 40%
23% of 13 situations better than 15%
Nuke19
32% better than 2%
0.76 right on the average
83.8 better than 56%
0.96 better than 20%
51% of 73 duels better than 42%
25% of 4 situations better than 16%
Inferno17
59% better than 63%
0.76 better than 54%
85.4 better than 65%
0.91-
41% of 61 duels better than 5%
33% of 6 situations better than 39%
Cache4
50% -
0.71 -
89.3 -
0.94-
65% of 17 duels -
0% of 1 situations -
Overpass4
50% -
0.69 -
81.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How cqNfsd5Zsu plays

Across 271 matches cqNfsd5Zsu averages K/R 0.67 and ADR 79.0; the rating across the 221 rated matches is 0.88. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.88, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 53% headshots. The strongest map is Ancient with a 64% win rate in 42 matches. In 53 of 221 matches the rating was 1.10 or higher (24%), in 129 it was below 0.90. In 175 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: July 2026 at 0.94. cqNfsd5Zsu loses the most ELO on Dust 2 (−60 ELO, win rate 44%). Things go best on Ancient (+28 ELO, win rate 64%). From match no. 5 of the day on, things go best: 55% win rate, +28 ELO. Improved over the last three months: Rating +0.06, Headshots +3 pp. Got weaker: K/R −0.07, ADR −5.1, Win rate −5 pp. Last 30 days: 92 matches, win rate 43%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.