cpyk

Trinidad & Tobago
On FACEIT since 2020 166 matches tracked 61 matches in 30 days
Last updated:

How does cpyk play?

Rating 0.98 K/R 0.70 ADR 73.4 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 166 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 39%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 25x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
Whether cpyk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 154 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.61
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.75.

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −4 ELO
34 matches · 44% win rate
In match 2 of the day +12 ELO
37 matches · 43% win rate
On Tuesdays −23 ELO, win rate 37%

cpyk loses the most ELO on Ancient: −4 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Ancient
  2. Highest rating in a match: 1.74 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
62% better than 86%
0.70 better than 37%
75.2 better than 28%
0.96 better than 33%
44% of 135 duels better than 17%
27% of 15 situations better than 21%
Ancient34
44% better than 25%
0.74 better than 54%
74.2 better than 16%
1.05 better than 65%
48% of 128 duels better than 33%
33% of 33 situations better than 38%
Anubis19
74% better than 98%
0.67 better than 21%
75.4 better than 25%
1.00 better than 43%
41% of 54 duels better than 6%
50% of 10 situations better than 80%
Inferno19
32% better than 4%
0.74 better than 53%
75.6 better than 22%
1.04 right on the average
47% of 53 duels better than 25%
38% of 13 situations right on the average
Dust 218
50% right on the average
0.71 better than 43%
75.5 better than 27%
0.98 better than 40%
53% of 59 duels better than 65%
35% of 17 situations better than 44%
Nuke14
50% -
0.69 -
71.8 -
1.00-
54% of 52 duels -
29% of 7 situations -
Cache13
38% -
0.59 -
64.7 -
0.79-
40% of 35 duels -
31% of 13 situations -
Vertigo8
88% -
0.71 -
71.6 -
1.07-
50% of 26 duels -
80% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cpyk plays

Across 166 matches cpyk averages K/R 0.70, ADR 73.4 and a rating of 0.98. Biggest strength: Utility hit rate at 41%, better than 87% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 15.0 kills per match with 52% headshots. The strongest map is Anubis with a 74% win rate in 19 matches. In 57 of 166 matches the rating was 1.10 or higher (34%), in 72 it was below 0.90. In 154 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. cpyk loses the most ELO on Ancient (−4 ELO, win rate 44%). Things go best on Mirage (+36 ELO, win rate 62%). Match no. 1 of the day goes best: 64% win rate, +10 ELO. Last 30 days: 61 matches, win rate 46%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.