cozanostra69

Albania
183 matches tracked 41 matches in 30 days
Last updated:

How does cozanostra69 play?

Rating 1.12 K/R 0.81 ADR 87.3 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 183 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
Multi-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 52%+1 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 51%+4 pp · Ø 47% better than 78%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.08+0.05 · Ø 1.03 better than 85%
Pistol kills per match 3.2
Knife kills 12 in 183 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 90%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 98%
MVPs per match 2.7+0.4 · Ø 2.3 better than 93%
4Ks and aces 43x 4K, 5 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.27).

Utility hit rate 30%−6 pp · Ø 36% better than 20%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.45+0.18 · Ø 0.27 better than 88%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, ADR +7.9, Headshots +6 pp, Win rate +5 pp, ELO +314
= Stayed the same
Rating at 1.13
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −100 ELO
42 matches · 48% win rate
In match 4 of the day −47 ELO
24 matches · 42% win rate
Between 12:00 and 18:00 +29 ELO, win rate 47%
On Sundays +63 ELO, win rate 38%

cozanostra69 loses the most ELO on Dust 2: −100 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Most kills in a match: 34 · Nuke
  3. Highest rating in a match: 2.94 · Ancient

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
61% better than 86%
0.78 better than 77%
87.6 better than 87%
1.07 better than 74%
51% of 234 duels better than 54%
36% of 22 situations better than 44%
Dust 242
48% better than 39%
0.83 better than 93%
90.0 better than 93%
1.15 better than 92%
54% of 216 duels better than 73%
23% of 31 situations better than 15%
Anubis33
33% better than 9%
0.71 right on the average
78.4 right on the average
0.98 right on the average
41% of 163 duels better than 10%
35% of 26 situations better than 45%
Ancient24
71% better than 98%
0.90 better than 98%
96.0 better than 98%
1.29 better than 99%
59% of 148 duels better than 94%
43% of 14 situations better than 63%
Nuke17
41% better than 15%
0.83 better than 83%
83.0 better than 64%
1.17 better than 85%
53% of 92 duels better than 62%
25% of 12 situations better than 15%
Inferno11
64% -
0.85 -
90.0 -
1.22-
47% of 49 duels -
50% of 10 situations -
Cache4
75% -
0.79 -
86.7 -
1.12-
25% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cozanostra69 plays

Across 183 matches cozanostra69 averages K/R 0.81, ADR 87.3 and a rating of 1.12. Biggest strength: 3K rounds at 5.8%, better than 98% of level 7 players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 7 players. Averages 17.6 kills per match with 51% headshots. The strongest map is Ancient with a 71% win rate in 24 matches. In 82 of 183 matches the rating was 1.10 or higher (45%), in 59 it was below 0.90. In 140 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: October 2026 at 1.20. cozanostra69 loses the most ELO on Dust 2 (−100 ELO, win rate 48%). Things go best on Ancient (+60 ELO, win rate 71%). Match no. 1 of the day goes best: 65% win rate, +23 ELO. Improved over the last three months: K/R +0.04, ADR +7.9, Headshots +6 pp, Win rate +5 pp, ELO +314. Unchanged in recent months: Rating at 1.13. Last 30 days: 41 matches, win rate 56%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.