counsel

United Kingdom
62 matches tracked 13 matches in 30 days
Last updated:

How does counsel play?

Rating 1.04 K/R 0.77 ADR 83.0 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 62 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.1%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 76%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 14x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
Whether counsel is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: September 2026 with 0.85.

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
27 matches · 30% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 35%

counsel loses the most ELO in match 1 of the day: −75 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 2.14 · Anubis
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
33% better than 5%
0.74 better than 58%
83.8 better than 72%
0.99 better than 45%
53% of 91 duels better than 66%
75% of 4 situations better than 99%
Dust 217
53% better than 59%
0.76 better than 67%
83.3 better than 69%
1.05 better than 63%
46% of 68 duels better than 28%
69% of 13 situations better than 98%
Anubis16
50% right on the average
0.82 better than 89%
85.3 better than 77%
1.13 better than 88%
36% of 47 duels better than 3%
43% of 7 situations better than 65%
Nuke5
20% -
0.75 -
79.0 -
1.04-
45% of 22 duels -
0% of 5 situations -
Ancient3
0% -
0.55 -
61.0 -
0.77-
25% of 12 duels -
-
Inferno3
33% -
0.98 -
97.9 -
1.25-
33% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How counsel plays

Across 62 matches counsel averages K/R 0.77, ADR 83.0 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 8 players. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 53% win rate in 17 matches. In 24 of 62 matches the rating was 1.10 or higher (39%), in 25 it was below 0.90. In 62 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. counsel loses the most ELO in match 1 of the day (−75 ELO, win rate 30%). Last 30 days: 13 matches, win rate 15%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.