cosmicmf

Germany
On FACEIT since 2023 354 matches tracked 94 matches in 30 days
ELO ▲ 21
2,525
30-day peak: 2,586
Rank EU
#48,464
Germany #1,205 in Germany
Last updated:

How does cosmicmf play?

Rating 1.07 K/R 0.78 ADR 86.2 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 354 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.5
Knife kills 5 in 354 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 74%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 33x 4K, 1 ace in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 75%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 86.3, Headshots at 52%, ELO at 2,552
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.75).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −29 ELO
45 matches · 36% win rate
On Nuke −25 ELO
30 matches · 40% win rate
On Fridays +78 ELO, win rate 38%

cosmicmf loses the most ELO in match 4 of the day: −29 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.98 · Ancient
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
57% better than 68%
0.80 better than 73%
89.1 better than 83%
1.11 better than 70%
56% of 490 duels better than 74%
48% of 63 situations better than 77%
Ancient78
47% better than 31%
0.80 better than 72%
87.7 better than 77%
1.07 better than 59%
51% of 420 duels better than 44%
36% of 44 situations better than 46%
Dust 251
57% better than 67%
0.73 better than 43%
79.3 better than 39%
0.98 better than 27%
49% of 213 duels better than 35%
36% of 28 situations better than 40%
Anubis31
42% better than 15%
0.84 better than 85%
89.1 better than 84%
1.16 better than 81%
56% of 163 duels better than 71%
15% of 13 situations better than 7%
Inferno30
43% better than 12%
0.68 better than 11%
81.2 better than 34%
0.95 better than 9%
51% of 135 duels better than 32%
36% of 14 situations better than 43%
Nuke30
40% better than 12%
0.81 better than 73%
87.0 better than 71%
1.08 better than 59%
59% of 147 duels better than 80%
45% of 22 situations better than 60%
Cache11
27% -
0.78 -
83.2 -
1.12-
50% of 50 duels -
33% of 6 situations -
Overpass3
33% -
0.72 -
78.0 -
1.00-
50% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cosmicmf plays

Across 354 matches cosmicmf averages K/R 0.78, ADR 86.2 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 86.2, better than 75% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Mirage with a 57% win rate in 118 matches. In 155 of 354 matches the rating was 1.10 or higher (44%), in 120 it was below 0.90. In 259 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. cosmicmf loses the most ELO in match 4 of the day (−29 ELO, win rate 36%). Things go best in match 2 of the day (+180 ELO, win rate 57%). Match no. 3 of the day goes best: 59% win rate, −11 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 86.3, Headshots at 52%, ELO at 2,552. Last 30 days: 94 matches, win rate 48%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.