cosmi8

Romania
159 matches tracked
Last updated:

How does cosmi8 play?

Rating 1.02 (from 137 matches) K/R 0.73 ADR 80.2 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average.
Entry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 4

Compared with 638 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 84%
Opening duels won 50%+1 pp · Ø 49% better than 64%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (43%).

Headshot rate 47%+4 pp · Ø 43% better than 76%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.98+0.01 · Ø 0.97 better than 69%
Pistol kills per match 3.1
Knife kills 2 in 158 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.7%).

2K rounds 13.9%+1.2 pp · Ø 12.7% better than 87%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 88%
MVPs per match 2.3+0.2 · Ø 2.1 better than 83%
4Ks and aces 16x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (3.8).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.8+1.0 · Ø 3.8 better than 74%
Enemies flashed per round 0.27+0.04 · Ø 0.23 better than 63%
Deaths per round 74%+1 pp · Ø 73% better than 46%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.07, Rating +0.11, ADR +5.4, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.68). Slightly above the average (0.71).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
23 matches · 30% win rate
On Mirage −24 ELO
45 matches · 64% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 37%
On Wednesdays ±0 ELO, win rate 43%

cosmi8 loses the most ELO on Ancient: −48 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.60 · Mirage
  3. Most kills in a match: 41 · Nuke

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
64% better than 93%
0.81 better than 94%
87.1 better than 93%
1.11 better than 92%
49% of 217 duels right on the average
54% of 13 situations better than 87%
Dust 231
52% better than 58%
0.69 right on the average
75.7 better than 43%
1.02 better than 74%
55% of 125 duels better than 83%
55% of 11 situations better than 88%
Ancient23
30% better than 4%
0.66 better than 32%
74.7 better than 35%
0.89 better than 30%
48% of 89 duels right on the average
36% of 11 situations better than 46%
Anubis20
40% better than 21%
0.68 better than 44%
76.1 better than 44%
0.98 better than 62%
56% of 91 duels better than 86%
40% of 5 situations better than 60%
Inferno18
50% right on the average
0.77 better than 89%
86.2 better than 89%
1.00 better than 72%
44% of 98 duels better than 26%
25% of 4 situations better than 20%
Nuke15
73% better than 94%
0.76 better than 78%
78.8 better than 63%
1.04-
56% of 61 duels better than 89%
17% of 6 situations better than 8%
Cache5
40% -
0.63 -
75.6 -
0.85-
40% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cosmi8 plays

Across 158 matches cosmi8 averages K/R 0.73 and ADR 80.2; the rating across the 137 rated matches is 1.02. Biggest strength: 3K rounds at 4.5%, better than 88% of level 4 players. Averages 15.8 kills per match with 47% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 56 of 137 matches the rating was 1.10 or higher (41%), in 59 it was below 0.90. In 97 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. cosmi8 loses the most ELO on Ancient (−48 ELO, win rate 30%). Things go best in match 3 of the day (+6 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +6 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +5.4, Win rate +7 pp. Got weaker: Headshots −3 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.