corpeus
Name history of corpeus
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average17% of 1v2s won and so slightly below the average (20%).
Weapons and aim
Average42% headshots and so well below the average (50%).
Impact
Average2.4 MVPs per match and so clearly above the average (2.2).
Utility and deaths
Average0.19 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.72 (at the start 0.95). Right on the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.01 (at the start 1.32). Right on the average (1.01).
Damage per round (ADR)
Last 3 months: 76.8 (at the start 96.4). Slightly below the average (79.4).
Share of headshot kills
Last 3 months: 43% (at the start 42%). Well below the average (50%).
Matches won (win rate)
Last 3 months: 50% (at the start 52%). Clearly above the average (45%).
Last 3 months: 2,482 (at the start 1,997).
Rounds with first kill
1v1 clutches won
Patterns
From the last 107 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
corpeus loses the most ELO on Mirage: −55 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 44 · Dust 2
- Highest rating in a match: 2.29 · Ancient
Maps in detail
from the last 107 matchesCompared with players on the same level who have at least 15 matches on the map.
How corpeus plays
Across 107 matches corpeus averages K/R 0.79, ADR 82.6 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 42% headshots. The strongest map is Anubis with a 50% win rate in 20 matches. In 56 of 107 matches the rating was 1.10 or higher (52%), in 38 it was below 0.90. In 76 matches with detailed stats: 18 4Ks and 1 ace. corpeus loses the most ELO on Mirage (−55 ELO, win rate 42%). Things go best from match 5 of the day (+88 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +88 ELO. Improved over the last three months: ELO +485. Got weaker: K/R −0.23, Rating −0.31, ADR −19.6. Unchanged in recent months: Headshots at 43%, Win rate at 50%. Last 30 days: 30 matches, win rate 27%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.