corpeus

Russia
On FACEIT since 2024 107 matches tracked 30 matches in 30 days
Last updated:

How does corpeus play?

Rating 1.10 K/R 0.79 ADR 82.6 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 107 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 12% weak 0.75 to 0.89 8% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 14%
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.09+0.09 · Ø 1.00 better than 66%
Pistol kills per match 3.6
Knife kills 2 in 107 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 46%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.4+0.2 · Ø 2.2 better than 58%
4Ks and aces 18x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +485
= Stayed the same
Headshots at 43%, Win rate at 50%
▼ Got worse
K/R −0.23, Rating −0.31, ADR −19.6

Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.95). Right on the average (0.72).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
38 matches · 42% win rate
In match 1 of the day −25 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 36%

corpeus loses the most ELO on Mirage: −55 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.29 · Ancient

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
42% better than 17%
0.81 better than 79%
85.1 better than 70%
1.12 better than 77%
56% of 154 duels better than 75%
43% of 23 situations better than 62%
Dust 222
41% better than 16%
0.71 better than 35%
74.0 better than 18%
0.99 better than 34%
44% of 97 duels better than 16%
41% of 17 situations better than 57%
Anubis20
50% better than 42%
0.79 better than 72%
84.1 better than 65%
1.09 better than 67%
56% of 77 duels better than 73%
14% of 7 situations better than 5%
Ancient9
89% -
0.87 -
89.7 -
1.27-
61% of 36 duels -
67% of 6 situations -
Cache5
40% -
0.70 -
73.8 -
0.95-
45% of 11 duels -
50% of 4 situations -
Inferno5
60% -
0.79 -
79.5 -
1.13-
53% of 19 duels -
50% of 2 situations -
Nuke5
60% -
0.83 -
86.8 -
1.20-
61% of 18 duels -
33% of 3 situations -
Vertigo3
100% -
0.97 -
99.5 -
1.37-
56% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How corpeus plays

Across 107 matches corpeus averages K/R 0.79, ADR 82.6 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 42% headshots. The strongest map is Anubis with a 50% win rate in 20 matches. In 56 of 107 matches the rating was 1.10 or higher (52%), in 38 it was below 0.90. In 76 matches with detailed stats: 18 4Ks and 1 ace. corpeus loses the most ELO on Mirage (−55 ELO, win rate 42%). Things go best from match 5 of the day (+88 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +88 ELO. Improved over the last three months: ELO +485. Got weaker: K/R −0.23, Rating −0.31, ADR −19.6. Unchanged in recent months: Headshots at 43%, Win rate at 50%. Last 30 days: 30 matches, win rate 27%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.