core-iwnl

Germany
On FACEIT since 2016 261 matches tracked 91 matches in 30 days
ELO ▼ 26
2,429
30-day peak: 2,455
Rank EU
#67,071
Germany #1,692 in Germany
Last updated:

How does core-iwnl play?

Rating 0.95 K/R 0.67 ADR 74.1 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 261 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.7
Knife kills 1 in 261 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 14%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 25x 4K, 1 ace in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +168
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.19, ADR −8.4, Headshots −2 pp, Win rate −17 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.66 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
72 matches · 39% win rate
In match 3 of the day −1 ELO
35 matches · 43% win rate
On Saturdays +31 ELO, win rate 45%

core-iwnl loses the most ELO on Mirage: −30 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Nuke
  2. Highest rating in a match: 1.92 · Ancient
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
39% better than 9%
0.62 better than 6%
69.8 better than 7%
0.88 better than 8%
45% of 277 duels better than 17%
39% of 56 situations better than 53%
Ancient69
58% better than 71%
0.69 better than 23%
77.0 better than 26%
0.97 better than 27%
50% of 323 duels better than 40%
35% of 40 situations better than 42%
Dust 252
58% better than 72%
0.71 better than 34%
75.3 better than 21%
1.02 better than 42%
45% of 165 duels better than 18%
22% of 32 situations better than 13%
Inferno38
61% better than 71%
0.69 better than 23%
75.8 better than 19%
0.95 better than 14%
51% of 199 duels better than 31%
43% of 23 situations better than 62%
Cache14
64% -
0.68 -
75.5 -
0.99-
54% of 52 duels -
67% of 6 situations -
Nuke11
36% -
0.61 -
68.7 -
0.86-
44% of 32 duels -
33% of 3 situations -
Anubis4
25% -
0.66 -
74.9 -
0.81-
54% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How core-iwnl plays

Across 261 matches core-iwnl averages K/R 0.67, ADR 74.1 and a rating of 0.95. Most room to improve: 3K rounds at 2.9%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 51% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 78 of 261 matches the rating was 1.10 or higher (30%), in 122 it was below 0.90. In 231 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. core-iwnl loses the most ELO on Mirage (−30 ELO, win rate 39%). Things go best on Ancient (+120 ELO, win rate 58%). Match no. 1 of the day goes best: 72% win rate, +90 ELO. Improved over the last three months: ELO +168. Got weaker: K/R −0.11, Rating −0.19, ADR −8.4, Headshots −2 pp, Win rate −17 pp. Last 30 days: 91 matches, win rate 49%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.