coolboy1212

Romania
45 matches tracked 24 matches in 30 days
Last updated:

How does coolboy1212 play?

Rating 1.16 K/R 0.82 ADR 89.5 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 45 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average.
ClutcherMulti-killsDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.18+0.19 · Ø 0.99 better than 95%
Pistol kills per match 3.1
Knife kills 1 in 45 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.1%).

2K rounds 16.4%+3.3 pp · Ø 13.1% better than 98%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 84%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 6x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 47%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, Rating at 1.17, ADR at 88.2
▼ Got worse
Headshots −6 pp, Win rate −11 pp

Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.72).

Patterns

Soon this shows where coolboy1212 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 12 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 35 · Inferno
  3. Highest rating in a match: 2.04 · Inferno

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
42% -
0.80 -
89.9 -
1.10-
57% of 56 duels -
25% of 8 situations -
Anubis10
40% -
0.87 -
93.3 -
1.27-
45% of 29 duels -
55% of 11 situations -
Ancient7
29% -
0.70 -
75.0 -
0.94-
48% of 42 duels -
60% of 5 situations -
Mirage7
86% -
0.88 -
96.5 -
1.25-
63% of 32 duels -
50% of 8 situations -
Inferno6
83% -
0.90 -
97.4 -
1.32-
50% of 22 duels -
40% of 5 situations -
Cache3
33% -
0.80 -
80.4 -
1.11-
13% of 8 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How coolboy1212 plays

Across 45 matches coolboy1212 averages K/R 0.82, ADR 89.5 and a rating of 1.16. Biggest strength: Rating at 1.16, better than 95% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 17.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 42% win rate in 12 matches. In 25 of 45 matches the rating was 1.10 or higher (56%), in 12 it was below 0.90. In 24 matches with detailed stats: 6 4Ks and 0 aces. Got weaker: Headshots −6 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.17, ADR at 88.2. Last 30 days: 24 matches, win rate 46%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.