contraband1t

CA
On FACEIT since 2018 262 matches tracked 96 matches in 30 days
ELO ▲ 155
2,697
30-day peak: 2,722
Rank NA ▼ 1 places
#762
#92 in CA
30 days · before #761 · best #541
Last updated:

How does contraband1t play?

Rating 1.09 (from 108 matches) K/R 0.75 ADR 83.8 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 108 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 48%−3 pp better than 23%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 6%−5 pp better than 36%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.7
Knife kills 18 in 262 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.30.0 level
4Ks and aces 49x 4K, 5 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.20−0.10 better than 24%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 53%, ELO at 2,697
▼ Got worse
K/R −0.05, ADR −4.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.74 (at the start 0.79).

Patterns

From the last 262 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −172 ELO
66 matches · 45% wins
On Anubis −7 ELO
22 matches · 50% wins
Between 6:00 and 12:00 −13 ELO, win rate 48%
On Fridays −6 ELO, win rate 39%

contraband1t loses the most ELO on Mirage: −172 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 2.50 · Ancient
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
52% level
0.76 better than 60%
84.3 better than 69%
1.14 better than 78%
47% of 538 duels better than 27%
36% of 53 situations better than 44%
Mirage66
45% better than 25%
0.73 better than 43%
83.2 better than 63%
1.10 better than 69%
48% of 399 duels better than 29%
43% of 28 situations better than 65%
Cache32
63% -
0.74 -
83.0 -
1.01-
53% of 246 duels -
36% of 14 situations -
Ancient30
60% better than 76%
0.74 better than 46%
83.6 better than 61%
1.02-
49% of 182 duels better than 37%
53% of 15 situations better than 85%
Anubis22
50% better than 42%
0.82 better than 83%
88.1 better than 83%
1.08-
54% of 149 duels better than 65%
14% of 7 situations better than 6%
Inferno14
64% -
0.73 -
81.8 -
1.05-
41% of 87 duels -
25% of 8 situations -
Nuke8
38% -
0.68 -
79.3 -
1.09-
43% of 53 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How contraband1t plays

Across 262 matches contraband1t averages K/R 0.75 and ADR 83.8; the rating across the 108 rated matches is 1.09. Biggest strength: Headshot rate at 59%. That is better than 91% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 16.5 kills per match, 59% of them headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 50 of 108 matches the rating was 1.10 or higher (46%), in 35 it was below 0.90. In 224 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. contraband1t loses the most ELO on Mirage (−172 ELO, win rate 45%). Things go best on Cache (+218 ELO, win rate 63%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, ADR −4.4. Unchanged in recent months: Win rate at 53%, ELO at 2,697. Last 30 days: 96 matches, win rate 58%, ELO balance +104.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.