contex_23
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.02).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.04 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.69. Last 3 months: 0.68 (at the start 0.59). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.96. Last 3 months: 0.95 (at the start 0.85). Clearly below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 80.2. Last 3 months: 77.9 (at the start 68.9). Slightly below the average (80.4).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 44% (at the start 42%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 52% (at the start 29%). Clearly above the average (49%).
Best month: October 2026 with 2,060. Last 3 months: 2,013 (at the start 1,618).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
contex_23 loses the most ELO from match 5 of the day: −24 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Anubis
- Highest rating in a match: 1.72 · Nuke
- Most kills in a match: 28 · Mirage
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How contex_23 plays
Across 96 matches contex_23 averages K/R 0.66, ADR 75.9 and a rating of 0.93. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 44% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 30 of 96 matches the rating was 1.10 or higher (31%), in 49 it was below 0.90. In 75 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 0.96. contex_23 loses the most ELO from match 5 of the day (−24 ELO, win rate 38%). Things go best in match 2 of the day (+50 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, +50 ELO. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +9.0, Headshots +2 pp, Win rate +23 pp, ELO +395. Last 30 days: 54 matches, win rate 50%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.