constantiN-

Germany
On FACEIT since 2015 260 matches tracked 49 matches in 30 days
Last updated:

How does constantiN- play?

Rating 0.95 K/R 0.71 ADR 79.0 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 259 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 14% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 46%−5 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 93%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 0.91−0.11 · Ø 1.02 better than 15%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.2%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 28%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 39%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 44x 4K, 7 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 61%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 77%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +6 pp, ELO +115
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 78.3, Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −139 ELO
38 matches · 47% win rate
In match 3 of the day −92 ELO
37 matches · 41% win rate
Between 12:00 and 18:00 −72 ELO, win rate 43%

constantiN- loses the most ELO on Inferno: −139 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Anubis
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
48% better than 41%
0.71 better than 41%
78.1 better than 39%
0.95 better than 27%
46% of 286 duels better than 25%
52% of 21 situations better than 85%
Ancient48
52% right on the average
0.77 better than 72%
83.8 better than 69%
1.04 better than 63%
50% of 250 duels better than 45%
56% of 16 situations better than 88%
Anubis45
53% better than 57%
0.74 better than 54%
81.0 better than 53%
1.00 better than 44%
49% of 220 duels better than 38%
45% of 11 situations better than 68%
Inferno38
47% better than 34%
0.64 better than 16%
75.5 better than 29%
0.87 better than 9%
46% of 185 duels better than 25%
38% of 16 situations right on the average
Mirage32
50% right on the average
0.68 better than 26%
76.3 better than 30%
0.94 better than 25%
46% of 179 duels better than 25%
40% of 10 situations better than 57%
Cache22
50% -
0.71 -
80.7 -
0.93-
48% of 141 duels -
50% of 2 situations -
Nuke11
45% -
0.69 -
74.2 -
0.86-
41% of 59 duels -
33% of 3 situations -
Vertigo3
0% -
0.57 -
68.8 -
0.67-
29% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How constantiN- plays

Across 259 matches constantiN- averages K/R 0.71, ADR 79.0 and a rating of 0.95. Biggest strength: Headshot rate at 57%, better than 93% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 15.6 kills per match with 57% headshots. The strongest map is Anubis with a 53% win rate in 45 matches. In 98 of 259 matches the rating was 1.10 or higher (38%), in 126 it was below 0.90. In 201 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: October 2026 at 1.02. constantiN- loses the most ELO on Inferno (−139 ELO, win rate 47%). Things go best in match 1 of the day (+233 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +233 ELO. Improved over the last three months: Win rate +6 pp, ELO +115. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 78.3, Headshots at 57%. Last 30 days: 49 matches, win rate 49%, net ELO +159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.