constable_1

Russia
On FACEIT since 2020 279 matches tracked 91 matches in 30 days
ELO ▼ 65
2,388
30-day peak: 2,567
Rank EU
#76,038
Russia #21,600 in Russia
Last updated:

How does constable_1 play?

Rating 1.03 K/R 0.76 ADR 82.5 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 279 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 3.4
Knife kills 11 in 279 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 39x 4K, 5 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +248
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 82.5, Headshots at 65%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −66 ELO
39 matches · 41% win rate
On Dust 2 −60 ELO
59 matches · 54% win rate
On Saturdays −85 ELO, win rate 12%

constable_1 loses the most ELO in match 3 of the day: −66 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
47% better than 30%
0.76 better than 57%
83.4 better than 61%
1.04 right on the average
53% of 496 duels better than 61%
35% of 51 situations better than 41%
Dust 259
54% better than 60%
0.75 right on the average
83.1 better than 58%
1.00 better than 36%
53% of 259 duels better than 59%
14% of 21 situations better than 5%
Ancient48
54% better than 57%
0.80 better than 74%
86.2 better than 71%
1.08 better than 65%
56% of 226 duels better than 72%
38% of 37 situations right on the average
Nuke25
28% better than 1%
0.68 better than 14%
73.7 better than 11%
0.91 better than 9%
47% of 133 duels better than 23%
29% of 14 situations better than 21%
Anubis19
42% better than 18%
0.71 better than 33%
75.1 better than 18%
0.97 better than 26%
39% of 79 duels better than 3%
25% of 12 situations better than 18%
Cache12
75% -
0.79 -
87.3 -
1.12-
52% of 71 duels -
29% of 7 situations -
Inferno6
50% -
0.77 -
80.8 -
1.01-
32% of 22 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How constable_1 plays

Across 279 matches constable_1 averages K/R 0.76, ADR 82.5 and a rating of 1.03. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 65% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 108 of 279 matches the rating was 1.10 or higher (39%), in 104 it was below 0.90. In 200 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. constable_1 loses the most ELO in match 3 of the day (−66 ELO, win rate 41%). Things go best from match 5 of the day (+23 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +23 ELO. Improved over the last three months: ELO +248. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 82.5, Headshots at 65%. Last 30 days: 91 matches, win rate 47%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.