connector

Japan
On FACEIT since 2024 174 matches tracked
Last updated:

How does connector play?

Rating 1.02 (from 124 matches) K/R 0.78 ADR 85.6 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 124 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.8
Knife kills 2 in 174 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 21x 4K, 3 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 1%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +9 pp, ELO +65
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.32, ADR −12.6, Win rate −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.75 (at the start 0.86). Just above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −33 ELO
84 matches · 54% win rate
In match 4 of the day −25 ELO
22 matches · 41% win rate
On Tuesdays ±0 ELO, win rate 38%

connector loses the most ELO on Mirage: −33 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
54% better than 58%
0.80 better than 73%
90.0 better than 86%
1.02 better than 44%
50% of 383 duels better than 42%
52% of 25 situations better than 86%
Ancient32
59% better than 74%
0.83 better than 84%
89.2 better than 82%
1.08 better than 65%
53% of 139 duels better than 55%
25% of 4 situations better than 19%
Dust 225
36% better than 7%
0.74 better than 48%
76.8 better than 28%
1.02 better than 42%
43% of 69 duels better than 12%
67% of 6 situations better than 98%
Anubis19
42% better than 18%
0.70 better than 28%
77.6 better than 29%
0.93 better than 17%
52% of 83 duels right on the average
13% of 8 situations better than 5%
Cache6
50% -
0.87 -
89.0 -
1.22-
55% of 38 duels -
50% of 6 situations -
Nuke6
33% -
0.63 -
65.1 -
0.78-
41% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How connector plays

Across 174 matches connector averages K/R 0.78 and ADR 85.6; the rating across the 124 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 55% headshots. The strongest map is Ancient with a 59% win rate in 32 matches. In 45 of 124 matches the rating was 1.10 or higher (36%), in 50 it was below 0.90. In 123 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. connector loses the most ELO on Mirage (−33 ELO, win rate 54%). Things go best on Dust 2 (+24 ELO, win rate 36%). Match no. 1 of the day goes best: 56% win rate, −6 ELO. Improved over the last three months: Headshots +9 pp, ELO +65. Got weaker: K/R −0.11, Rating −0.32, ADR −12.6, Win rate −8 pp. Last 30 days: 8 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.