conffidence

Ukraine
On FACEIT since 2025 356 matches tracked 120 matches in 30 days
ELO ▲ 196
3,135
30-day peak: 3,349
Rank EU ▲ 2,480 places
#4,347 #276 in UA
30 days · before #6,827 · best #4,347
Last updated:

How does conffidence play?

Rating 1.19 (from 146 matches) K/R 0.86 ADR 89.5 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 10
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 146 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 11% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 7%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 13%+2 pp better than 67%
K/D 1.19+0.16 better than 89%
Pistol kills per match 3.6
Knife kills 4 in 355 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+1.9 pp better than 86%
Rounds with 3K 5.8%+1.7 pp better than 94%
MVPs per match 3.1+0.8 better than 96%
4Ks and aces 69x 4K, 14 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.14−0.16 better than 10%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +106
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, ADR −14.1, Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 1.06. Last 3 months: 0.83 (at the start 0.99).

Patterns

From the last 355 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −146 ELO
56 matches · 46% wins
On Dust 2 −127 ELO
83 matches · 58% wins
On Wednesdays −45 ELO, win rate 39%

conffidence loses the most ELO in match 3 of the day: −146 ELO, 46% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.59 · Ancient
  3. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
56% better than 65%
0.89 better than 96%
92.2 better than 92%
1.23 better than 94%
59% of 598 duels better than 88%
37% of 46 situations better than 46%
Dust 283
58% better than 70%
0.90 better than 95%
92.9 better than 92%
1.21 better than 90%
57% of 483 duels better than 78%
38% of 34 situations level
Anubis61
59% better than 73%
0.85 better than 89%
87.8 better than 82%
1.20 better than 91%
59% of 352 duels better than 86%
52% of 29 situations better than 82%
Ancient54
44% better than 20%
0.80 better than 75%
84.6 better than 65%
1.15 better than 81%
52% of 258 duels better than 55%
32% of 28 situations better than 37%
Cache26
54% -
0.82 -
86.8 -
1.04-
54% of 156 duels -
27% of 15 situations -
Nuke12
50% -
0.75 -
83.2 -
1.05-
69% of 70 duels -
38% of 13 situations -
Inferno8
50% -
0.78 -
84.7 -
0.85-
49% of 45 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How conffidence plays

Across 355 matches conffidence averages K/R 0.86 and ADR 89.5; the rating across the 146 rated matches is 1.19. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Utility damage per round at 3.1. That is better than only 23% of players on level 10. On average 19.2 kills per match, 55% of them headshots. The strongest map is Anubis with a 59% win rate in 61 matches. In 68 of 146 matches the rating was 1.10 or higher (47%), in 34 it was below 0.90. In 290 matches with detailed stats: 69 4Ks and 14 aces. Best month by rating: September 2026 at 1.19. conffidence loses the most ELO in match 3 of the day (−146 ELO, win rate 46%). Things go best in match 2 of the day (+314 ELO, win rate 70%). Improved over the last three months: Headshots +2 pp, ELO +106. Got weaker: K/R −0.16, ADR −14.1, Win rate −6 pp. Last 30 days: 120 matches, win rate 53%, ELO balance −73.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.