comeagain

Russia
On FACEIT since 2026 382 matches tracked 152 matches in 30 days
Last updated:

How does comeagain play?

Rating 1.07 (from 299 matches) K/R 0.79 ADR 90.1 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 299 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More damage per round than the level 10 average.
EntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 18%+7 pp better than 99%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 20%+9 pp better than 84%
K/D 1.07+0.03 better than 61%
Pistol kills per match 2.7
Knife kills 7 in 382 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.6 pp better than 62%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 68x 4K, 6 aces in 304 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.78, ELO at 2,826
▼ Got worse
ADR −5.0, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.81).

Patterns

From the last 382 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
108 matches · 50% wins
In match 2 of the day +28 ELO
58 matches · 43% wins
Between 0:00 and 6:00 −131 ELO, win rate 45%
On Saturdays −80 ELO, win rate 44%

comeagain loses the most ELO on Dust 2: −30 ELO, 50% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.44 · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 382 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
56% better than 67%
0.80 better than 75%
90.7 better than 87%
1.08 better than 65%
56% of 1,022 duels better than 75%
31% of 52 situations better than 28%
Dust 2108
50% better than 41%
0.78 better than 68%
89.6 better than 86%
1.07 better than 59%
62% of 727 duels better than 93%
42% of 43 situations better than 62%
Ancient57
54% better than 53%
0.79 better than 72%
94.6 better than 95%
1.02 better than 45%
50% of 374 duels better than 39%
34% of 29 situations better than 41%
Anubis56
54% better than 55%
0.78 better than 69%
86.7 better than 79%
1.07 better than 59%
55% of 308 duels better than 67%
38% of 47 situations better than 48%
Nuke10
40% -
0.86 -
88.9 -
1.18-
50% of 42 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How comeagain plays

Across 382 matches comeagain averages K/R 0.79 and ADR 90.1; the rating across the 299 rated matches is 1.07. Biggest strength: Rounds with first kill at 18%. That is better than 99% of players on level 10. On average 16.9 kills per match, 49% of them headshots. The strongest map is Mirage with a 56% win rate in 146 matches. In 123 of 299 matches the rating was 1.10 or higher (41%), in 100 it was below 0.90. In 304 matches with detailed stats: 68 4Ks and 6 aces. Best month by rating: August 2026 at 1.08. comeagain loses the most ELO on Dust 2 (−30 ELO, win rate 50%). Things go best on Mirage (+299 ELO, win rate 56%). Improved over the last three months: Headshots +3 pp. Got weaker: ADR −5.0, Win rate −13 pp. Unchanged in recent months: K/R at 0.78, ELO at 2,826. Last 30 days: 152 matches, win rate 52%, ELO balance +255.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.