combine171

Ukraine
On FACEIT since 2025 134 matches tracked 20 matches in 30 days
Last updated:

How does combine171 play?

Rating 1.01 K/R 0.70 ADR 73.7 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 134 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 2.3
Knife kills 2 in 134 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.2%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 34%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 3 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 11%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.11, ADR +5.4
= Stayed the same
Win rate at 50%, ELO at 1,651
▼ Got worse
Headshots −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.65). Just below the average (0.73).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −39 ELO
20 matches · 35% win rate
In match 2 of the day −36 ELO
35 matches · 37% win rate
On Saturdays −40 ELO, win rate 43%

combine171 loses the most ELO on Anubis: −39 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.77 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 65%
0.69 better than 32%
75.7 better than 30%
1.01 right on the average
57% of 102 duels better than 85%
31% of 29 situations better than 29%
Dust 226
54% better than 62%
0.73 better than 55%
74.0 better than 20%
1.06 better than 69%
61% of 82 duels better than 93%
34% of 29 situations better than 42%
Anubis20
35% better than 8%
0.68 better than 25%
72.0 better than 13%
0.97 better than 32%
57% of 44 duels better than 80%
44% of 18 situations better than 69%
Ancient14
57% -
0.71 -
74.7 -
0.98-
68% of 38 duels -
40% of 15 situations -
Inferno13
46% -
0.77 -
76.2 -
1.09-
64% of 42 duels -
47% of 15 situations -
Nuke11
64% -
0.70 -
69.9 -
0.98-
66% of 32 duels -
33% of 12 situations -
Cache10
30% -
0.66 -
66.9 -
0.95-
43% of 21 duels -
57% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How combine171 plays

Across 134 matches combine171 averages K/R 0.70, ADR 73.7 and a rating of 1.01. Biggest strength: Opening duels won at 59%, better than 97% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 15.9 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 52 of 134 matches the rating was 1.10 or higher (39%), in 52 it was below 0.90. In 113 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. combine171 loses the most ELO on Anubis (−39 ELO, win rate 35%). Things go best on Mirage (+27 ELO, win rate 55%). Match no. 3 of the day goes best: 58% win rate. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +5.4. Got weaker: Headshots −10 pp. Unchanged in recent months: Win rate at 50%, ELO at 1,651. Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.