combatrog

MN
164 matches tracked 70 matches in 30 days
Last updated:

How does combatrog play?

Rating 1.05 (from 90 matches) K/R 0.74 ADR 80.7 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 90 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 27% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 92%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 13%+2 pp better than 67%
K/D 0.99−0.04 better than 32%
Pistol kills per match 3.0
Knife kills 2 in 164 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 16x 4K, 3 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 94%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07
= Stayed the same
ADR at 82.0, Win rate at 57%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.70).

Patterns

From the last 164 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
33 matches · 48% wins
In match 1 of the day −1 ELO
42 matches · 45% wins
On Saturdays ±0 ELO, win rate 43%

combatrog loses the most ELO on Dust 2: −48 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Mirage
  2. Most kills in a match: 40 · Cache
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
60% better than 76%
0.74 better than 46%
81.7 better than 51%
1.07 better than 62%
57% of 122 duels better than 80%
58% of 12 situations better than 92%
Dust 233
48% better than 36%
0.73 better than 46%
81.1 better than 51%
1.11-
56% of 117 duels better than 75%
22% of 9 situations better than 12%
Mirage31
48% better than 35%
0.74 level
79.5 better than 44%
1.09 better than 66%
53% of 104 duels better than 58%
18% of 11 situations better than 5%
Nuke21
71% better than 94%
0.69 better than 19%
75.5 better than 19%
1.02-
51% of 59 duels better than 36%
83% of 6 situations better than 99%
Inferno20
70% better than 92%
0.72 better than 37%
79.9 better than 39%
0.92 better than 17%
52% of 77 duels level
63% of 8 situations better than 94%
Cache15
40% -
0.74 -
83.4 -
1.01-
53% of 77 duels -
67% of 9 situations -
Anubis8
50% -
0.87 -
89.8 -
1.14-
58% of 50 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How combatrog plays

Across 164 matches combatrog averages K/R 0.74 and ADR 80.7; the rating across the 90 rated matches is 1.05. Biggest strength: Utility with impact at 43%. That is better than 94% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 16.5 kills per match, 59% of them headshots. The strongest map is Nuke with a 71% win rate in 21 matches. In 41 of 90 matches the rating was 1.10 or higher (46%), in 32 it was below 0.90. In 90 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. combatrog loses the most ELO on Dust 2 (−48 ELO, win rate 48%). Things go best on Ancient (+72 ELO, win rate 60%). Improved over the last three months: K/R +0.07. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 82.0, Win rate at 57%. Last 30 days: 70 matches, win rate 56%, ELO balance +36.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.