coldzera

Brazil
FACEIT verified 165 matches tracked
ELO ▼ 42
2,827
30-day peak: 2,869
Rank SA ▼ 4 places
#325
#232 in BR
30 days · prev. #321 · best #313
Last updated:

How does coldzera play?

Rating 1.38 (from 85 matches) K/R 0.95 ADR 96.6 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 94%
Rating distribution from 85 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 46% good 1.10 to 1.29 24% normal 0.90 to 1.09 13% weak 0.75 to 0.89 2% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. More damage per round than the level 10 · all ELO ranges average.
Multi-killsClutcherDamage
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

all ELO ranges

Compared with 2,158 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.54 K/D and so well above the average (1.02).

Headshot rate 54%+4 pp · Ø 50% better than 71%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.54+0.52 · Ø 1.02 better than 99%
Pistol kills per match 4.0 from the last 164
Knife kills 5 in 164 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (13.3%).

2K rounds 17.3%+4.0 pp · Ø 13.3% better than 98%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 24x 4K, 6 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 55%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 76%
Deaths per round 61%−11 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +4 pp, ELO +280
= Stayed the same
K/R at 0.94, Headshots at 54%
▼ Got worse
ADR −4.5

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: June 2026 with 0.99. Last 3 months: 0.94 (at the start 0.95). Well above the average (0.73).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −35 ELO
26 matches · 58% win rate
On Dust 2 −6 ELO
50 matches · 64% win rate
On Mondays +28 ELO, win rate 52%

coldzera loses the most ELO on Nuke: −35 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.44 · Dust 2
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
64% better than 86%
0.94 better than 98%
95.4 better than 96%
1.35 better than 98%
54% of 100 duels better than 65%
40% of 20 situations better than 57%
Nuke26
58% better than 52%
0.94 better than 96%
96.7 better than 95%
1.47-
51% of 53 duels better than 44%
8% of 13 situations better than 3%
Anubis24
58% better than 68%
0.95 better than 99%
96.2 better than 98%
1.34-
62% of 50 duels better than 93%
37% of 19 situations better than 45%
Mirage22
50% better than 42%
0.92 better than 97%
94.0 better than 93%
1.31-
64% of 59 duels better than 97%
20% of 15 situations better than 9%
Cache21
81% -
0.99 -
99.4 -
1.45-
67% of 46 duels -
54% of 13 situations -
Ancient13
69% -
1.02 -
105.3 -
1.51-
62% of 26 duels -
50% of 4 situations -
Overpass5
60% -
0.92 -
99.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How coldzera plays

Across 165 matches coldzera averages K/R 0.95 and ADR 96.6; the rating across the 85 rated matches is 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · all ELO ranges players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · all ELO ranges players. Averages 20.2 kills per match with 54% headshots. The strongest map is Cache with a 81% win rate in 21 matches. In 69 of 85 matches the rating was 1.10 or higher (81%), in 5 it was below 0.90. In 84 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: August 2026 at 1.39. coldzera loses the most ELO on Nuke (−35 ELO, win rate 58%). Things go best on Cache (+175 ELO, win rate 81%). Improved over the last three months: Win rate +4 pp, ELO +280. Got weaker: ADR −4.5. Unchanged in recent months: K/R at 0.94, Headshots at 54%. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.