coldye

Japan
On FACEIT since 2021 227 matches tracked 96 matches in 30 days
Last updated:

How does coldye play?

Rating 1.06 (from 177 matches) K/R 0.75 ADR 80.0 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 177 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 2.8
Knife kills 4 in 227 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 63%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 30x 4K, 7 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp
= Stayed the same
K/R at 0.75, ADR at 80.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −25 ELO
24 matches · 38% win rate
On Ancient −23 ELO
33 matches · 48% win rate
Between 12:00 and 18:00 +32 ELO, win rate 42%
On Sundays +22 ELO, win rate 35%

coldye loses the most ELO in match 4 of the day: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 2.32 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
56% better than 61%
0.76 better than 57%
79.9 better than 43%
1.08 better than 59%
52% of 232 duels right on the average
35% of 17 situations better than 41%
Mirage64
50% better than 39%
0.72 better than 37%
79.3 better than 40%
1.01 better than 38%
52% of 258 duels right on the average
39% of 31 situations right on the average
Ancient33
48% better than 34%
0.73 better than 37%
80.5 better than 38%
1.02 better than 40%
50% of 106 duels better than 36%
79% of 14 situations better than 99%
Anubis27
44% better than 22%
0.74 better than 46%
75.8 better than 22%
1.11 better than 71%
52% of 82 duels right on the average
50% of 8 situations better than 77%
Nuke20
40% better than 10%
0.79 better than 61%
82.7 better than 51%
1.04-
38% of 52 duels better than 1%
25% of 8 situations better than 16%
Cache11
64% -
0.95 -
90.1 -
1.37-
67% of 51 duels -
60% of 5 situations -
Inferno5
40% -
0.71 -
74.2 -
0.91-
50% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How coldye plays

Across 227 matches coldye averages K/R 0.75 and ADR 80.0; the rating across the 177 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 44% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 71 of 177 matches the rating was 1.10 or higher (40%), in 53 it was below 0.90. In 177 matches with detailed stats: 30 4Ks and 7 aces. Best month by rating: August 2026 at 1.11. coldye loses the most ELO in match 4 of the day (−25 ELO, win rate 38%). Things go best on Mirage (+50 ELO, win rate 50%). Match no. 2 of the day goes best: 58% win rate, +37 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.3. Last 30 days: 96 matches, win rate 52%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.