cold_moon_

MY
334 matches tracked 60 matches in 30 days
ELO ▲ 379
2,069
30-day peak: 2,069
Rank SEA ▼ 300 places
#4,909 #269 in MY
30 days · prev. #4,609 · best #4,160
Last updated:

How does cold_moon_ play?

Rating 0.97 (from 267 matches) K/R 0.68 ADR 76.4 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 267 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

cold_moon_ wins 49 of 100 opening duels. 2 percentage points below the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive

cold_moon_ wins 44 of 100 1v1s. 4 percentage points above the level 10 average (40%).

Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.96 kills per death. 0.08 below the level 10 average (1.04).

Headshot rate 46%−5 pp better than 26%
AWP share of kills 13%+2 pp better than 65%
K/D 0.96−0.08 better than 22%
Pistol kills per match 2.7
Knife kills 3 in 332 matches

Impact

Weakness
Damage and big rounds

cold_moon_ gets exactly 2 kills in 12.4 of 100 rounds. 1.0 percentage points below the level 10 average (13.4%).

2K rounds 12.4%−1.0 pp better than 22%
3K rounds 3.5%−0.6 pp better than 23%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 40x 4K, 2 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.48 enemies flashed per round (48 per 100 rounds). 0.18 above the level 10 average (0.30).

Utility hit rate 40%+5 pp better than 83%
Utility damage per round 5.0+0.9 better than 73%
Enemies flashed per round 0.48+0.18 better than 89%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.06
= Stayed the same
ADR at 76.7, Headshots at 46%, Win rate at 52%
▼ Got worse
ELO −68

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.69 (at the start 0.63). 0.05 below the level 10 average (0.74).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −100 ELO
51 matches · 45% win rate
On Mirage −25 ELO
102 matches · 49% win rate
On Sundays +25 ELO, win rate 46%

cold_moon_ loses the most ELO on Ancient: −100 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.22 · Cache
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
49% better than 38%
0.69 better than 24%
75.8 better than 23%
0.97 better than 27%
49% of 421 duels better than 34%
43% of 77 situations better than 64%
Dust 287
48% better than 35%
0.67 better than 17%
74.7 better than 18%
0.93 better than 15%
49% of 420 duels better than 36%
41% of 66 situations better than 60%
Ancient51
45% better than 26%
0.67 better than 14%
81.2 better than 49%
0.95 better than 19%
51% of 245 duels better than 45%
62% of 29 situations better than 94%
Inferno38
71% better than 93%
0.71 better than 29%
80.0 better than 39%
1.06 better than 51%
49% of 190 duels better than 34%
47% of 32 situations better than 71%
Anubis29
41% better than 15%
0.62 better than 4%
71.1 better than 6%
0.92 better than 13%
42% of 139 duels better than 7%
31% of 16 situations better than 31%
Nuke16
69% better than 88%
0.71 better than 34%
77.0 better than 32%
1.02-
57% of 75 duels better than 74%
29% of 14 situations better than 24%
Cache8
63% -
0.66 -
70.1 -
0.93-
50% of 36 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cold_moon_ plays

Across 332 matches cold_moon_ averages K/R 0.68 and ADR 76.4; the rating across the 267 rated matches is 0.97. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 players. Most room to improve: Rating at 0.97, better than only 23% of level 10 players. Averages 15.3 kills per match with 46% headshots. The strongest map is Inferno with a 71% win rate in 38 matches. In 87 of 267 matches the rating was 1.10 or higher (33%), in 114 it was below 0.90. In 273 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. cold_moon_ loses the most ELO on Ancient (−100 ELO, win rate 45%). Things go best on Inferno (+53 ELO, win rate 71%). Improved over the last three months: K/R +0.06. Got weaker: ELO −68. Unchanged in recent months: ADR at 76.7, Headshots at 46%, Win rate at 52%. Last 30 days: 60 matches, win rate 55%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.