colbiarz

Poland
On FACEIT since 2014 176 matches tracked 55 matches in 30 days
ELO ▼ 55
2,500
30-day peak: 2,555
Rank EU
#53,061
Poland #2,792 in Poland
Last updated:

How does colbiarz play?

Rating 0.98 K/R 0.72 ADR 78.7 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 176 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 0.96−0.08 · Ø 1.04 better than 16%
Pistol kills per match 2.4
Knife kills 1 in 176 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 45%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 22x 4K, 3 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether colbiarz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 176 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
26 matches · 50% win rate
On Mirage −32 ELO
61 matches · 52% win rate
Between 12:00 and 18:00 −25 ELO, win rate 34%
On Sundays −19 ELO, win rate 26%

colbiarz loses the most ELO on Dust 2: −50 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.12 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
52% better than 46%
0.77 better than 59%
83.6 better than 60%
1.03 better than 44%
55% of 380 duels better than 69%
42% of 12 situations better than 61%
Ancient37
41% better than 16%
0.70 better than 25%
78.4 better than 31%
0.96 better than 22%
48% of 250 duels better than 30%
58% of 12 situations better than 90%
Dust 226
50% better than 41%
0.66 better than 13%
73.4 better than 13%
0.93 better than 13%
49% of 134 duels better than 35%
0% of 5 situations better than 1%
Anubis16
38% better than 7%
0.64 better than 6%
72.7 better than 9%
0.87 better than 4%
45% of 97 duels better than 14%
43% of 7 situations better than 62%
Inferno13
62% -
0.76 -
81.6 -
1.12-
41% of 66 duels -
59% of 17 situations -
Nuke11
36% -
0.57 -
63.4 -
0.74-
52% of 73 duels -
67% of 3 situations -
Cache10
50% -
0.85 -
87.5 -
1.15-
64% of 64 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How colbiarz plays

Across 176 matches colbiarz averages K/R 0.72, ADR 78.7 and a rating of 0.98. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 43% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 56 of 176 matches the rating was 1.10 or higher (32%), in 77 it was below 0.90. In 171 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: October 2026 at 1.00. colbiarz loses the most ELO on Dust 2 (−50 ELO, win rate 50%). Things go best on Ancient (+11 ELO, win rate 41%). Match no. 1 of the day goes best: 61% win rate, −27 ELO. Last 30 days: 55 matches, win rate 45%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.