coin

Sweden
On FACEIT since 2016 230 matches tracked 56 matches in 30 days
ELO ▲ 255
2,697
30-day peak: 2,697
Rank NA ▲ 338 places
#775
SE #749 in SE
30 days · prev. #1,113 · best #766
Last updated:

How does coin play?

Rating 1.30 (from 207 matches) K/R 0.92 ADR 96.4 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 228 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 55%+4 pp · Ø 51% better than 74%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.30+0.27 · Ø 1.03 better than 97%
Pistol kills per match 3.4
Knife kills 3 in 231 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 17.3%+4.1 pp · Ø 13.2% better than 98%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 63x 4K, 6 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +5.6, Headshots +9 pp
= Stayed the same
Rating at 1.32, Win rate at 54%, ELO at 2,697
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: August 2026 with 0.96. Last 3 months: 0.94 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −62 ELO
32 matches · 28% win rate
On Nuke −62 ELO
29 matches · 59% win rate
On Saturdays −72 ELO, win rate 44%

coin loses the most ELO on Cache: −62 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.58 · Nuke
  3. Most kills in a match: 60 · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
61% better than 82%
0.92 better than 97%
96.0 better than 95%
1.28 better than 96%
61% of 486 duels better than 93%
46% of 46 situations better than 74%
Anubis39
67% better than 91%
0.94 better than 98%
97.6 better than 97%
1.33 better than 98%
63% of 203 duels better than 95%
26% of 23 situations better than 21%
Cache32
28% -
0.87 -
90.4 -
1.20-
51% of 136 duels -
42% of 26 situations -
Nuke29
59% better than 61%
1.01 better than 99%
106.9 better than 99%
1.41 better than 98%
66% of 187 duels better than 96%
27% of 15 situations better than 26%
Inferno19
53% better than 39%
0.93 better than 95%
95.8 better than 92%
1.32 better than 93%
55% of 124 duels right on the average
20% of 10 situations better than 12%
Ancient13
46% -
0.82 -
87.3 -
1.15-
60% of 62 duels -
40% of 5 situations -
Dust 26
17% -
0.94 -
95.3 -
1.34-
65% of 34 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How coin plays

Across 230 matches coin averages K/R 0.92 and ADR 96.4; the rating across the 207 rated matches is 1.30. Biggest strength: Rating at 1.30, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 20.3 kills per match with 55% headshots. The strongest map is Anubis with a 67% win rate in 39 matches. In 147 of 228 matches the rating was 1.10 or higher (64%), in 37 it was below 0.90. In 160 matches with detailed stats: 63 4Ks and 6 aces. Best month by rating: August 2026 at 1.33. coin loses the most ELO on Cache (−62 ELO, win rate 28%). Things go best in match 1 of the day (+103 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +103 ELO. Improved over the last three months: K/R +0.05, ADR +5.6, Headshots +9 pp. Unchanged in recent months: Rating at 1.32, Win rate at 54%, ELO at 2,697. Last 30 days: 56 matches, win rate 61%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.