codyi-

Poland
On FACEIT since 2017 203 matches tracked 84 matches in 30 days
Last updated:

How does codyi- play?

Rating 1.11 (from 153 matches) K/R 0.81 ADR 85.1 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.5
Knife kills 4 in 203 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 74%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 28x 4K, 5 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
ADR at 84.8, Headshots at 51%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −64 ELO
21 matches · 52% win rate
In match 4 of the day −11 ELO
26 matches · 50% win rate
On Sundays −30 ELO, win rate 47%

codyi- loses the most ELO on Anubis: −64 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 2.74 · Dust 2

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
55% better than 58%
0.79 better than 69%
81.2 better than 48%
1.09 better than 64%
50% of 162 duels better than 38%
24% of 17 situations better than 13%
Ancient38
61% better than 78%
0.85 better than 89%
89.4 better than 83%
1.14 better than 80%
55% of 173 duels better than 68%
16% of 19 situations better than 7%
Cache27
59% -
0.85 -
88.3 -
1.23-
63% of 112 duels -
56% of 16 situations -
Nuke27
63% better than 73%
0.85 better than 83%
86.4 better than 69%
1.12 better than 68%
57% of 81 duels better than 73%
71% of 7 situations better than 97%
Anubis21
52% better than 44%
0.75 right on the average
80.7 better than 43%
0.96 better than 19%
57% of 69 duels better than 76%
25% of 8 situations better than 19%
Dust 217
59% better than 74%
0.82 better than 80%
85.6 better than 70%
1.10 better than 67%
62% of 74 duels better than 93%
60% of 10 situations better than 94%
Inferno13
31% -
0.67 -
78.0 -
0.81-
46% of 56 duels -
33% of 3 situations -
Vertigo8
38% -
0.98 -
102.2 -
1.35-
67% of 55 duels -
20% of 5 situations -
Overpass3
33% -
0.65 -
68.3 -
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Compared with players on the same level who have at least 15 matches on the map.

How codyi- plays

Across 203 matches codyi- averages K/R 0.81 and ADR 85.1; the rating across the 153 rated matches is 1.11. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 51% headshots. The strongest map is Nuke with a 63% win rate in 27 matches. In 70 of 153 matches the rating was 1.10 or higher (46%), in 44 it was below 0.90. In 153 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: September 2026 at 1.17. codyi- loses the most ELO on Anubis (−64 ELO, win rate 52%). Things go best on Mirage (+166 ELO, win rate 55%). Match no. 3 of the day goes best: 71% win rate, +69 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 84.8, Headshots at 51%. Last 30 days: 84 matches, win rate 61%, net ELO +187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.