codeince

USA
177 matches tracked 47 matches in 30 days
ELO ▼ 87
1,893
30-day peak: 2,075
Rank NA ▼ 73 places
#5,917
30 days · before #5,844 · best #5,844
Last updated:

How does codeince play?

Rating 1.18 (from 47 matches) K/R 0.85 ADR 87.8 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 9
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 47 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 56%+6 pp better than 90%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 58%+10 pp better than 93%
AWP share of kills 10%−1 pp better than 56%
K/D 1.15+0.15 better than 91%
Pistol kills per match 3.0
Knife kills 2 in 177 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.4%+3.3 pp better than 98%
Rounds with 3K 5.7%+1.8 pp better than 96%
MVPs per match 2.7+0.4 better than 90%
4Ks and aces 28x 4K, 1 ace in 123 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 2.6−1.7 better than 12%
Enemies flashed per round 0.17−0.11 better than 21%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.06, ADR +4.0
= Stayed the same
Win rate at 50%, ELO at 1,999
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.86 (at the start 0.80).

Patterns

From the last 177 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −79 ELO
21 matches · 33% wins
On Mirage −28 ELO
72 matches · 53% wins
Between 0:00 and 6:00 −48 ELO, win rate 39%
On Mondays −51 ELO, win rate 29%

codeince loses the most ELO in match 4 of the day: −79 ELO, 33% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Nuke
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
53% better than 60%
0.85 better than 92%
89.1 better than 89%
1.08 better than 71%
54% of 372 duels better than 71%
52% of 21 situations better than 86%
Dust 231
52% level
0.85 better than 93%
87.6 better than 84%
1.30-
55% of 170 duels better than 75%
43% of 14 situations better than 63%
Anubis24
67% better than 92%
0.88 better than 97%
92.7 better than 95%
1.29-
63% of 118 duels better than 97%
36% of 14 situations better than 44%
Ancient16
44% better than 29%
0.84 better than 91%
82.5 better than 59%
1.26-
56% of 64 duels better than 79%
50% of 10 situations better than 78%
Nuke14
36% -
0.88 -
90.4 -
1.55-
52% of 67 duels -
38% of 8 situations -
Inferno10
20% -
0.74 -
75.1 -
0.87-
40% of 35 duels -
29% of 7 situations -
Cache9
33% -
0.78 -
82.9 -
1.20-
45% of 40 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How codeince plays

Across 177 matches codeince averages K/R 0.85 and ADR 87.8; the rating across the 47 rated matches is 1.18. Biggest strength: Rounds with 3K at 5.7%. That is better than 96% of players on level 9. Most room to improve: Utility damage per round at 2.6. That is better than only 12% of players on level 9. On average 18.4 kills per match, 58% of them headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 24 of 47 matches the rating was 1.10 or higher (51%), in 11 it was below 0.90. In 123 matches with detailed stats: 28 4Ks and 1 aces. Best month by rating: October 2026 at 1.19. codeince loses the most ELO in match 4 of the day (−79 ELO, win rate 33%). Things go best on Anubis (+101 ELO, win rate 67%). Improved over the last three months: K/R +0.06, ADR +4.0. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 50%, ELO at 1,999. Last 30 days: 47 matches, win rate 49%, ELO balance −15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.