cocotero365

Spain
262 matches tracked 27 matches in 30 days
Last updated:

How does cocotero365 play?

Rating 0.98 (from 228 matches) K/R 0.69 ADR 75.2 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 228 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 33% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 8

Compared with 1,256 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 53%+2 pp · Ø 51% better than 75%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 26%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.99−0.01 · Ø 1.00 better than 49%
Pistol kills per match 2.4
Knife kills 3 in 262 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 46%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 21%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 23x 4K, 6 aces in 191 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 80%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 56%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.08, ELO +144
= Stayed the same
K/R at 0.70, ADR at 75.4, Headshots at 42%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.73. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −53 ELO
42 matches · 36% win rate
On Ancient −14 ELO
69 matches · 51% win rate
Between 6:00 and 12:00 −35 ELO, win rate 27%
On Fridays +49 ELO, win rate 34%

cocotero365 loses the most ELO in match 3 of the day: −53 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno74
62% better than 78%
0.72 better than 58%
78.9 better than 51%
1.03 better than 61%
53% of 207 duels better than 61%
32% of 38 situations better than 34%
Ancient69
51% better than 52%
0.75 better than 65%
80.1 better than 51%
1.04 better than 68%
58% of 261 duels better than 90%
46% of 70 situations better than 72%
Anubis38
45% better than 35%
0.62 better than 7%
69.0 better than 6%
0.89 better than 11%
42% of 106 duels better than 9%
33% of 24 situations better than 40%
Dust 230
40% better than 17%
0.65 better than 16%
70.8 better than 10%
0.90 better than 16%
45% of 93 duels better than 22%
38% of 13 situations right on the average
Mirage20
50% right on the average
0.62 better than 8%
69.7 better than 8%
0.94 better than 27%
52% of 48 duels better than 63%
60% of 5 situations better than 93%
Nuke17
29% better than 1%
0.66 better than 15%
70.7 better than 7%
0.95 better than 23%
41% of 37 duels better than 6%
33% of 12 situations better than 35%
Cache7
29% -
0.54 -
63.4 -
0.73-
52% of 31 duels -
50% of 2 situations -
Vertigo5
40% -
0.85 -
87.4 -
1.19-
63% of 19 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cocotero365 plays

Across 262 matches cocotero365 averages K/R 0.69 and ADR 75.2; the rating across the 228 rated matches is 0.98. Biggest strength: Utility damage per round at 6.8, better than 94% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 8 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Inferno with a 62% win rate in 74 matches. In 66 of 228 matches the rating was 1.10 or higher (29%), in 86 it was below 0.90. In 191 matches with detailed stats: 23 4Ks and 6 aces. Best month by rating: August 2026 at 1.00. cocotero365 loses the most ELO in match 3 of the day (−53 ELO, win rate 36%). Things go best on Mirage (+52 ELO, win rate 50%). Improved over the last three months: Rating +0.08, ELO +144. Unchanged in recent months: K/R at 0.70, ADR at 75.4, Headshots at 42%, Win rate at 49%. Last 30 days: 27 matches, win rate 59%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.