cobrazera

France
FACEIT verified FACEIT verified On FACEIT since 2022 301 matches tracked 51 matches in 30 days
ELO ▼ 352
3,147
30-day peak: 3,515
Rank EU ▼ 1,816 places
#4,542
France #105 in France
30 days · prev. #2,726 · best #2,163
Last updated:

How does cobrazera play?

Rating 1.17 (from 239 matches) K/R 0.77 ADR 82.6 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 239 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 22%+10 pp · Ø 12% better than 84%
K/D 1.18+0.13 · Ø 1.05 better than 78%
Pistol kills per match 3.3 from the last 239
Knife kills 16 in 239 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 84%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 37x 4K, 4 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.86, ADR at 91.1, Headshots at 56%
▼ Got worse
Win rate −14 pp, ELO −387

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.86 (at the start 0.84). Well above the average (0.75).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −187 ELO
20 matches · 35% win rate
In match 2 of the day −183 ELO
55 matches · 47% win rate
On Wednesdays −73 ELO, win rate 45%

cobrazera loses the most ELO on Anubis: −187 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Nuke
  2. Highest rating in a match: 2.81 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
49% better than 25%
0.83 better than 78%
88.1 better than 77%
1.15 better than 75%
54% of 425 duels better than 58%
39% of 41 situations right on the average
Dust 249
57% better than 58%
0.93 better than 96%
99.8 better than 97%
1.30 better than 95%
69% of 307 duels better than 99%
53% of 36 situations better than 84%
Ancient44
59% better than 62%
0.79 better than 66%
87.5 better than 75%
1.09 better than 60%
56% of 249 duels better than 70%
47% of 32 situations better than 73%
Nuke22
55% better than 40%
0.88 better than 89%
92.4 better than 87%
1.20 better than 82%
63% of 115 duels better than 90%
38% of 16 situations better than 44%
Anubis20
35% better than 4%
0.74 better than 43%
80.9 better than 46%
1.01 better than 32%
54% of 111 duels better than 59%
50% of 10 situations better than 76%
Inferno13
69% -
0.81 -
91.0 -
1.13-
57% of 60 duels -
75% of 4 situations -
Cache8
50% -
0.93 -
89.6 -
1.35-
56% of 39 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cobrazera plays

Across 301 matches cobrazera averages K/R 0.77 and ADR 82.6; the rating across the 239 rated matches is 1.17. Biggest strength: Opening duels won at 61%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 57% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 125 of 239 matches the rating was 1.10 or higher (52%), in 62 it was below 0.90. In 142 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: September 2026 at 1.30. cobrazera loses the most ELO on Anubis (−187 ELO, win rate 35%). Things go best in match 3 of the day (+291 ELO, win rate 61%). Match no. 4 of the day goes best: 67% win rate, +65 ELO. Got weaker: Win rate −14 pp, ELO −387. Unchanged in recent months: K/R at 0.86, ADR at 91.1, Headshots at 56%. Last 30 days: 51 matches, win rate 43%, net ELO −356.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.