coamir1312

Spain
On FACEIT since 2025 171 matches tracked 55 matches in 30 days
Last updated:

How does coamir1312 play?

Rating 1.14 K/R 0.78 ADR 82.5 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 171 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average.
ClutcherMulti-kills
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 57%+6 pp · Ø 51% better than 86%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.19+0.16 · Ø 1.03 better than 88%
Pistol kills per match 2.5
Knife kills 4 in 171 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.6+0.2 · Ø 2.4 better than 76%
4Ks and aces 37x 4K, 5 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Rating +0.06, Win rate +4 pp
= Stayed the same
K/R at 0.78, ADR at 82.1
▼ Got worse
Headshots −5 pp, ELO −105

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −46 ELO
21 matches · 38% win rate
On Wednesdays ±0 ELO, win rate 35%

coamir1312 loses the most ELO in match 4 of the day: −46 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.30 · Inferno

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
46% better than 26%
0.83 better than 84%
87.7 better than 80%
1.19 better than 87%
62% of 168 duels better than 94%
33% of 36 situations better than 36%
Dust 246
43% better than 19%
0.74 better than 48%
80.2 better than 45%
1.09 better than 64%
53% of 140 duels better than 59%
38% of 32 situations right on the average
Ancient22
50% better than 41%
0.76 better than 54%
77.7 better than 26%
1.16 better than 83%
60% of 47 duels better than 90%
72% of 18 situations better than 98%
Anubis18
50% better than 42%
0.80 better than 77%
85.0 better than 71%
1.15 better than 84%
60% of 62 duels better than 89%
25% of 8 situations better than 21%
Inferno15
40% better than 11%
0.82 better than 80%
81.5 right on the average
1.21 better than 88%
47% of 45 duels better than 22%
42% of 19 situations better than 62%
Cache11
45% -
0.67 -
75.0 -
0.97-
57% of 23 duels -
50% of 8 situations -
Nuke9
56% -
0.76 -
79.9 -
1.07-
63% of 38 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How coamir1312 plays

Across 171 matches coamir1312 averages K/R 0.78, ADR 82.5 and a rating of 1.14. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · all ELO ranges players. Averages 17.5 kills per match with 50% headshots. The strongest map is Ancient with a 50% win rate in 22 matches. In 89 of 171 matches the rating was 1.10 or higher (52%), in 41 it was below 0.90. In 150 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: October 2026 at 1.24. coamir1312 loses the most ELO in match 4 of the day (−46 ELO, win rate 38%). Things go best on Ancient (+25 ELO, win rate 50%). From match no. 5 of the day on, things go best: 52% win rate. Improved over the last three months: Rating +0.06, Win rate +4 pp. Got weaker: Headshots −5 pp, ELO −105. Unchanged in recent months: K/R at 0.78, ADR at 82.1. Last 30 days: 55 matches, win rate 49%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.