cnvctr

Turkey
155 matches tracked
Last updated:

How does cnvctr play?

Rating 1.00 (from 134 matches) K/R 0.70 ADR 75.1 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 134 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 70%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 89%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.7
Knife kills 4 in 155 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.1−0.3 · Ø 2.4 better than 26%
4Ks and aces 14x 4K, 3 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +594
= Stayed the same
Headshots at 57%, Win rate at 59%
▼ Got worse
K/R −0.05, Rating −0.17, ADR −5.1

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −29 ELO
42 matches · 52% win rate
On Mirage −16 ELO
44 matches · 55% win rate
On Mondays +24 ELO, win rate 46%

cnvctr loses the most ELO in match 2 of the day: −29 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 1.77 · Inferno
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
55% better than 63%
0.69 better than 26%
75.8 better than 25%
0.97 better than 29%
50% of 258 duels better than 46%
29% of 38 situations better than 26%
Mirage44
55% better than 65%
0.65 better than 12%
73.0 better than 15%
0.94 better than 20%
42% of 180 duels better than 8%
40% of 35 situations better than 57%
Cache23
65% -
0.73 -
76.4 -
1.03-
48% of 102 duels -
18% of 17 situations -
Inferno17
59% better than 66%
0.77 better than 75%
82.1 better than 61%
1.13 better than 84%
56% of 73 duels better than 74%
50% of 8 situations better than 77%
Anubis15
67% better than 90%
0.72 better than 39%
72.1 better than 9%
1.04-
41% of 74 duels better than 6%
45% of 11 situations better than 72%

Compared with players on the same level who have at least 15 matches on the map.

How cnvctr plays

Across 155 matches cnvctr averages K/R 0.70 and ADR 75.1; the rating across the 134 rated matches is 1.00. Biggest strength: Headshot rate at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 51 of 134 matches the rating was 1.10 or higher (38%), in 54 it was below 0.90. In 96 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. cnvctr loses the most ELO in match 2 of the day (−29 ELO, win rate 52%). Things go best on Dust 2 (+79 ELO, win rate 55%). Match no. 3 of the day goes best: 74% win rate, +58 ELO. Improved over the last three months: ELO +594. Got weaker: K/R −0.05, Rating −0.17, ADR −5.1. Unchanged in recent months: Headshots at 57%, Win rate at 59%. Last 30 days: 4 matches, win rate 25%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.