cnoptuk111

Aruba
On FACEIT since 2015 112 matches tracked 112 matches in 30 days
ELO ▲ 219
3,017
30-day peak: 3,042
Rank EU ▼ 1,585 places
#7,698
Aruba #2 in Aruba
30 days · prev. #6,113 · best #6,113
Last updated:

How does cnoptuk111 play?

Rating 1.32 K/R 0.95 ADR 99.6 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 112 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 44% good 1.10 to 1.29 10% normal 0.90 to 1.09 18% weak 0.75 to 0.89 5% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 62%+10 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 26%−16 pp · Ø 42% better than 3%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.34+0.29 · Ø 1.05 better than 96%
Pistol kills per match 4.5
Knife kills 1 in 112 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.2%).

2K rounds 16.9%+3.4 pp · Ø 13.5% better than 96%
3K rounds 6.9%+2.7 pp · Ø 4.2% better than 98%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 39x 4K, 8 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −84 ELO
25 matches · 68% win rate
On Mirage −30 ELO
46 matches · 50% win rate
Between 12:00 and 18:00 −85 ELO, win rate 47%
On Wednesdays ±0 ELO, win rate 50%

cnoptuk111 loses the most ELO on Ancient: −84 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Ancient
  2. Most kills in a match: 47 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% better than 29%
0.97 better than 98%
99.8 better than 98%
1.33 better than 97%
65% of 250 duels better than 97%
29% of 41 situations better than 20%
Ancient25
68% better than 88%
0.92 better than 96%
98.8 better than 97%
1.32 better than 97%
57% of 125 duels better than 75%
43% of 14 situations better than 62%
Anubis17
65% better than 81%
0.97 better than 99%
102.0 better than 99%
1.39 better than 99%
63% of 94 duels better than 94%
8% of 12 situations better than 3%
Dust 215
40% better than 8%
0.91 better than 94%
98.6 better than 97%
1.23 better than 88%
64% of 89 duels better than 94%
0% of 6 situations better than 1%
Inferno4
50% -
0.85 -
93.9 -
1.20-
48% of 31 duels -
50% of 2 situations -
Nuke3
67% -
1.16 -
113.5 -
1.74-
73% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cnoptuk111 plays

Across 112 matches cnoptuk111 averages K/R 0.95, ADR 99.6 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 21.0 kills per match with 52% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 76 of 112 matches the rating was 1.10 or higher (68%), in 16 it was below 0.90. In 112 matches with detailed stats: 39 4Ks and 8 aces. cnoptuk111 loses the most ELO on Ancient (−84 ELO, win rate 68%). Last 30 days: 112 matches, win rate 55%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.