cnaceHue

USA
On FACEIT since 2021 91 matches tracked 27 matches in 30 days
Last updated:

How does cnaceHue play?

Rating 1.00 K/R 0.73 ADR 79.6 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.9
Knife kills 1 in 91 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 10x 4K, 1 ace in 70 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 4%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +15 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.10, ADR −6.6

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.71 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
21 matches · 38% win rate
Between 0:00 and 6:00 −25 ELO, win rate 38%

cnaceHue loses the most ELO in match 2 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Anubis
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 55%
0.76 better than 57%
79.6 better than 43%
1.08 better than 64%
51% of 154 duels right on the average
30% of 20 situations better than 26%
Dust 217
53% better than 56%
0.74 right on the average
82.7 better than 58%
0.99 better than 31%
49% of 94 duels better than 34%
40% of 10 situations better than 59%
Nuke14
50% -
0.74 -
81.2 -
0.98-
38% of 74 duels -
50% of 4 situations -
Ancient11
36% -
0.69 -
77.1 -
0.86-
39% of 72 duels -
33% of 3 situations -
Anubis9
44% -
0.66 -
76.0 -
0.91-
42% of 73 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cnaceHue plays

Across 91 matches cnaceHue averages K/R 0.73, ADR 79.6 and a rating of 1.00. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Mirage with a 53% win rate in 36 matches. In 34 of 91 matches the rating was 1.10 or higher (37%), in 40 it was below 0.90. In 70 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. cnaceHue loses the most ELO in match 2 of the day (±0 ELO, win rate 38%). Things go best on Mirage (+50 ELO, win rate 53%). Match no. 1 of the day goes best: 61% win rate, +50 ELO. Improved over the last three months: Headshots +2 pp, Win rate +15 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −6.6. Last 30 days: 27 matches, win rate 37%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.