ucikuru

India
On FACEIT since 2020 335 matches tracked 176 matches in 30 days
ELO ▲ 6
2,496
30-day peak: 2,696
Rank SEA ▼ 518 places
#1,198
India #54 in India
30 days · prev. #680 · best #429
Last updated:

How does ucikuru play?

Rating 1.01 (from 295 matches) K/R 0.74 ADR 81.4 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 335 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 18%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.01−0.02 · Ø 1.03 better than 38%
Pistol kills per match 2.7
Knife kills 22 in 335 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 30%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 52x 4K, 6 aces in 335 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +251, First kills +2 pp
= Stayed the same
K/R at 0.73, ADR at 81.1, Headshots at 44%, Clutch 1v1 at 34%
▼ Got worse
Rating −0.09, Win rate −9 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays ±0 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 37 · Mirage
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 2.23 · Anubis

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
53% better than 55%
0.74 right on the average
81.6 better than 54%
1.01 better than 41%
52% of 679 duels better than 53%
39% of 77 situations better than 53%
Dust 293
53% better than 54%
0.73 better than 42%
80.2 better than 45%
1.02 better than 41%
52% of 507 duels better than 54%
38% of 50 situations right on the average
Inferno46
57% better than 59%
0.72 better than 34%
82.4 better than 48%
1.00 better than 28%
50% of 221 duels better than 32%
11% of 18 situations better than 3%
Ancient29
38% better than 11%
0.70 better than 29%
79.3 better than 39%
0.95 better than 22%
44% of 153 duels better than 15%
39% of 18 situations right on the average
Anubis21
33% better than 6%
0.74 right on the average
83.0 better than 59%
1.03 better than 45%
50% of 117 duels better than 41%
36% of 11 situations better than 46%
Cache20
75% -
0.80 -
83.9 -
1.08-
53% of 98 duels -
22% of 9 situations -
Nuke3
67% -
0.90 -
89.3 -
1.28-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ucikuru plays

Across 335 matches ucikuru averages K/R 0.74 and ADR 81.4; the rating across the 295 rated matches is 1.01. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 44% headshots. The strongest map is Cache with a 75% win rate in 20 matches. In 131 of 335 matches the rating was 1.10 or higher (39%), in 130 it was below 0.90. In 335 matches with detailed stats: 52 4Ks and 6 aces. Best month by rating: August 2026 at 1.07. Things go best on Dust 2 (+158 ELO, win rate 53%). Match no. 3 of the day goes best: 60% win rate, +73 ELO. Improved over the last three months: ELO +251, First kills +2 pp. Got weaker: Rating −0.09, Win rate −9 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.1, Headshots at 44%, Clutch 1v1 at 34%. Last 30 days: 176 matches, win rate 49%, net ELO +274.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.