cmtry64

Ukraine
FACEIT verified On FACEIT since 2022 237 matches tracked 29 matches in 30 days
ELO ▼ 76
3,762
30-day peak: 3,838
Rank EU ▲ 4 places
#301
UA #33 in UA
30 days · prev. #305 · best #301
Last updated:

How does cmtry64 play?

Rating 1.30 (from 159 matches) K/R 0.93 ADR 101.2 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 159 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

3,500+ ELO

Compared with 1,035 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 65%
Opening duels won 56%+1 pp · Ø 55% better than 59%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 94%
Clutch 1v2 won 23%−1 pp · Ø 24% better than 49%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 12%−2 pp · Ø 14% better than 64%
K/D 1.30+0.17 · Ø 1.13 better than 83%
Pistol kills per match 3.6 from the last 223
Knife kills 9 in 223 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.6).

2K rounds 16.8%+2.2 pp · Ø 14.6% better than 90%
3K rounds 6.4%+1.8 pp · Ø 4.6% better than 91%
MVPs per match 3.3+0.7 · Ø 2.6 better than 94%
4Ks and aces 62x 4K, 10 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (3.8).

Utility hit rate 41%+8 pp · Ø 33% better than 93%
Utility damage per round 6.6+2.8 · Ø 3.8 better than 95%
Enemies flashed per round 0.53+0.20 · Ø 0.33 better than 93%
Deaths per round 72%+2 pp · Ø 70% better than 19%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +12 pp
= Stayed the same
K/R at 0.93, ADR at 102.2, Win rate at 57%
▼ Got worse
Rating −0.09, ELO −57

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: May 2026 with 1.02. Last 3 months: 0.93 (at the start 0.94). Well above the average (0.79).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −94 ELO
78 matches · 50% win rate
In match 1 of the day +96 ELO
85 matches · 48% win rate
Between 12:00 and 18:00 +69 ELO, win rate 49%
On Saturdays −62 ELO, win rate 48%

cmtry64 loses the most ELO on Mirage: −94 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 44 · Ancient
  3. Highest rating in a match: 2.53 · Ancient

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
50% better than 17%
0.94 better than 94%
101.3 better than 96%
1.31 better than 91%
60% of 310 duels better than 78%
44% of 34 situations better than 66%
Ancient59
63% better than 68%
0.95 better than 94%
103.9 better than 97%
1.40 better than 97%
64% of 250 duels better than 92%
42% of 26 situations better than 56%
Anubis37
59% better than 54%
0.95 better than 96%
102.2 better than 98%
1.40 better than 98%
57% of 182 duels better than 62%
50% of 10 situations better than 75%
Dust 232
56% better than 40%
0.88 better than 78%
99.5 better than 93%
1.09 better than 33%
49% of 144 duels better than 19%
62% of 13 situations better than 93%
Nuke12
50% -
0.74 -
85.1 -
1.07-
45% of 44 duels -
75% of 4 situations -
Cache3
67% -
0.86 -
89.7 -
1.12-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cmtry64 plays

Across 237 matches cmtry64 averages K/R 0.93 and ADR 101.2; the rating across the 159 rated matches is 1.30. Biggest strength: Damage per round (ADR) at 101.2, better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 3,500+ ELO players. Averages 20.4 kills per match with 45% headshots. The strongest map is Ancient with a 63% win rate in 59 matches. In 98 of 159 matches the rating was 1.10 or higher (62%), in 36 it was below 0.90. In 148 matches with detailed stats: 62 4Ks and 10 aces. Best month by rating: July 2026 at 1.39. cmtry64 loses the most ELO on Mirage (−94 ELO, win rate 50%). Things go best from match 5 of the day (+235 ELO, win rate 68%). Match no. 3 of the day goes best: 69% win rate, +182 ELO. Improved over the last three months: Headshots +12 pp. Got weaker: Rating −0.09, ELO −57. Unchanged in recent months: K/R at 0.93, ADR at 102.2, Win rate at 57%. Last 30 days: 29 matches, win rate 45%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.