cman-_-

Japan
On FACEIT since 2017 380 matches tracked 171 matches in 30 days
Last updated:

How does cman-_- play?

Rating 0.99 K/R 0.70 ADR 76.6 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 380 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (369 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 2.8
Knife kills 6 in 380 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 23%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 54x 4K, 6 aces in 369 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 7.3+3.2 · Ø 4.1 better than 97%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether cman-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 369 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −42 ELO
44 matches · 43% win rate
On Dust 2 −14 ELO
115 matches · 46% win rate
Between 18:00 and 24:00 +32 ELO, win rate 51%
On Thursdays +23 ELO, win rate 44%

cman-_- loses the most ELO in match 3 of the day: −42 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Inferno
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2115
46% better than 26%
0.65 better than 10%
71.4 better than 8%
0.94 better than 15%
50% of 467 duels better than 40%
37% of 81 situations better than 42%
Ancient107
60% better than 74%
0.73 better than 39%
80.4 better than 41%
1.02 better than 40%
53% of 468 duels better than 56%
34% of 62 situations better than 43%
Inferno63
70% better than 85%
0.72 better than 27%
78.9 better than 22%
1.04 better than 30%
52% of 278 duels better than 37%
29% of 35 situations better than 27%
Anubis50
56% better than 60%
0.69 better than 21%
77.3 better than 24%
0.98 better than 25%
51% of 197 duels better than 44%
33% of 33 situations better than 36%
Cache35
57% -
0.71 -
77.1 -
0.99-
48% of 149 duels -
47% of 19 situations -
Mirage6
17% -
0.74 -
78.1 -
1.02-
52% of 44 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cman-_- plays

Across 380 matches cman-_- averages K/R 0.70, ADR 76.6 and a rating of 0.99. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 51% headshots. The strongest map is Inferno with a 70% win rate in 63 matches. In 126 of 380 matches the rating was 1.10 or higher (33%), in 153 it was below 0.90. In 369 matches with detailed stats: 54 4Ks and 6 aces. Best month by rating: August 2026 at 1.00. cman-_- loses the most ELO in match 3 of the day (−42 ELO, win rate 43%). Things go best on Anubis (+153 ELO, win rate 56%). Last 30 days: 171 matches, win rate 51%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.