clutchdarolu

Turkey
On FACEIT since 2016 362 matches tracked 109 matches in 30 days
ELO ▲ 162
2,017
30-day peak: 2,109
Rank EU
#232,173
Turkey #6,772 in Turkey
Last updated:

How does clutchdarolu play?

Rating 0.93 K/R 0.68 ADR 76.2 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 362 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.3
Knife kills 10 in 362 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 34x 4K, 5 aces in 301 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +136
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 76.3
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −82 ELO
58 matches · 48% win rate
On Inferno −75 ELO
41 matches · 46% win rate

clutchdarolu loses the most ELO on Anubis: −82 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
54% better than 59%
0.67 better than 19%
77.5 better than 32%
0.93 better than 17%
49% of 536 duels better than 38%
47% of 45 situations better than 76%
Mirage75
45% better than 28%
0.70 better than 32%
77.9 better than 37%
0.94 better than 21%
51% of 390 duels right on the average
42% of 33 situations better than 62%
Anubis58
48% better than 40%
0.67 better than 18%
74.2 better than 18%
0.93 better than 17%
49% of 259 duels better than 36%
40% of 35 situations better than 54%
Inferno41
46% better than 25%
0.73 better than 39%
78.0 better than 29%
1.00 better than 29%
51% of 237 duels better than 35%
31% of 26 situations better than 26%
Nuke22
45% better than 19%
0.64 better than 7%
73.4 better than 14%
0.90 better than 7%
47% of 116 duels better than 20%
33% of 15 situations better than 33%
Ancient21
48% better than 37%
0.69 better than 25%
77.7 better than 30%
0.98 better than 32%
42% of 90 duels better than 8%
47% of 15 situations better than 77%
Cache16
50% -
0.60 -
72.2 -
0.80-
37% of 86 duels -
27% of 11 situations -
Vertigo15
47% -
0.67 -
73.9 -
0.95-
45% of 74 duels -
62% of 13 situations -
Train5
40% -
0.56 -
60.2 -
0.81-
38% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How clutchdarolu plays

Across 362 matches clutchdarolu averages K/R 0.68, ADR 76.2 and a rating of 0.93. Biggest strength: Utility damage per round at 5.7, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.93, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 49% headshots. The strongest map is Dust 2 with a 54% win rate in 107 matches. In 104 of 362 matches the rating was 1.10 or higher (29%), in 183 it was below 0.90. In 301 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: August 2026 at 0.97. clutchdarolu loses the most ELO on Anubis (−82 ELO, win rate 48%). Things go best on Mirage (+83 ELO, win rate 45%). Improved over the last three months: ELO +136. Got weaker: Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 76.3. Last 30 days: 109 matches, win rate 50%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.