cluckes
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months unchanged at 0.71.
Rating, 1.00 is an average match
Best month: September 2026 with 0.47.
Damage per round (ADR)
Best month: August 2026 with 80.2. Last 3 months: 76.3 (at the start 77.6).
Share of headshot kills
Best month: July 2026 with 62%. Last 3 months: 56% (at the start 60%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 35% (at the start 68%).
Best month: September 2026 with 2,154. Last 3 months: 1,989 (at the start 2,045).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 54 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Highest rating in a match: 0.47 · Anubis
- Longest win streak: 6 wins in a row · Inferno
- Most kills in a match: 27 · Nuke
Maps in detail
from the last 54 matchesCompared with players on the same level who have at least 15 matches on the map.
How cluckes plays
Biggest strength: Headshot rate at 58%. That is better than 93% of players on level 9. Most room to improve: Opening duels won at 39%. That is better than only 1% of players on level 9. On average 15.6 kills per match, 58% of them headshots. The strongest map is Mirage with a 55% win rate in 22 matches. In 26 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: September 2026 at 0.47. Got weaker: Headshots −4 pp, Win rate −33 pp, ELO −56. Unchanged in recent months: K/R at 0.71, ADR at 76.3.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.