cls63enjoyr

France
106 matches tracked
Last updated:

How does cls63enjoyr play?

Rating 1.06 K/R 0.77 ADR 80.1 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 106 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 54%+5 pp · Ø 49% better than 85%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 92%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.08+0.10 · Ø 0.98 better than 86%
Pistol kills per match 2.5
Knife kills 1 in 106 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so well above the average (12.9%).

2K rounds 14.9%+2.0 pp · Ø 12.9% better than 91%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 56%
MVPs per match 2.6+0.4 · Ø 2.2 better than 89%
4Ks and aces 14x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.26).

Utility hit rate 30%−6 pp · Ø 36% better than 19%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 35%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 18%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
Whether cls63enjoyr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −2 ELO
23 matches · 65% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 44%
On Tuesdays +12 ELO, win rate 48%

cls63enjoyr loses the most ELO on Ancient: −2 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
53% better than 62%
0.76 better than 74%
80.9 better than 64%
1.04 better than 71%
50% of 135 duels right on the average
35% of 20 situations better than 42%
Ancient23
65% better than 92%
0.81 better than 87%
80.3 better than 52%
1.16 better than 94%
55% of 123 duels better than 76%
75% of 16 situations better than 99%
Dust 220
50% right on the average
0.75 better than 68%
78.9 better than 48%
1.02 better than 60%
57% of 81 duels better than 87%
33% of 24 situations better than 37%
Anubis10
90% -
0.91 -
95.1 -
1.29-
60% of 45 duels -
38% of 8 situations -
Inferno9
33% -
0.68 -
73.6 -
0.97-
53% of 32 duels -
67% of 3 situations -
Nuke8
13% -
0.68 -
70.4 -
0.86-
52% of 29 duels -
22% of 9 situations -
Cache3
100% -
0.75 -
76.5 -
1.07-
60% of 15 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cls63enjoyr plays

Across 106 matches cls63enjoyr averages K/R 0.77, ADR 80.1 and a rating of 1.06. Biggest strength: Headshot rate at 55%, better than 92% of level 7 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 7 players. Averages 17.3 kills per match with 55% headshots. The strongest map is Anubis with a 90% win rate in 10 matches. In 42 of 106 matches the rating was 1.10 or higher (40%), in 36 it was below 0.90. In 88 matches with detailed stats: 14 4Ks and 0 aces. cls63enjoyr loses the most ELO on Ancient (−2 ELO, win rate 65%). Things go best on Dust 2 (+51 ELO, win rate 50%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.