clp974

Sierra Leone
21 matches tracked
Last updated:

How does clp974 play?

Rating 1.03 K/R 0.75 ADR 79.7 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

19% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 19%−20 pp · Ø 39% better than 1%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 88%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 76%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 1.02+0.02 · Ø 1.00 better than 71%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 12.3%−0.7 pp · Ø 13.0% better than 36%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 89%
MVPs per match 2.6+0.4 · Ø 2.2 better than 92%
4Ks and aces 3x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 60%
Enemies flashed per round 0.33+0.07 · Ø 0.26 better than 73%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Patterns

Soon this shows where clp974 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.10 · Cache

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
44% -
0.76 -
81.6 -
0.99-
51% of 39 duels -
0% of 6 situations -
Inferno4
50% -
0.75 -
77.6 -
1.05-
50% of 10 duels -
67% of 3 situations -
Mirage3
67% -
0.67 -
75.9 -
0.98-
56% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How clp974 plays

Across 21 matches clp974 averages K/R 0.75, ADR 79.7 and a rating of 1.03. Biggest strength: 3K rounds at 4.7%, better than 89% of level 6 players. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 6 players. Averages 16.0 kills per match with 50% headshots. In 6 of 21 matches the rating was 1.10 or higher (29%), in 9 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.