cloudycan

United Kingdom
On FACEIT since 2017 226 matches tracked 49 matches in 30 days
ELO ▲ 48
2,848
30-day peak: 2,848
Rank EU
#14,727
United Kingdom #229 in United Kingdom
Last updated:

How does cloudycan play?

Rating 1.05 K/R 0.74 ADR 81.0 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 226 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 29%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 3.1
Knife kills 1 in 226 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 17x 4K, 1 ace in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 81.1, ELO at 2,848
▼ Got worse
Rating −0.05, Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −118 ELO
53 matches · 45% win rate
On Anubis −94 ELO
49 matches · 53% win rate
Between 18:00 and 24:00 −71 ELO, win rate 48%
On Wednesdays −85 ELO, win rate 38%

cloudycan loses the most ELO in match 2 of the day: −118 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.67 · Nuke

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
57% better than 65%
0.78 better than 63%
83.6 better than 60%
1.11 better than 65%
55% of 230 duels better than 66%
39% of 41 situations better than 51%
Ancient54
50% better than 37%
0.68 better than 15%
77.4 better than 25%
0.96 better than 20%
48% of 185 duels better than 26%
23% of 39 situations better than 15%
Anubis49
53% better than 47%
0.77 better than 59%
82.3 better than 52%
1.09 better than 61%
51% of 155 duels better than 42%
42% of 48 situations better than 58%
Mirage39
46% better than 20%
0.69 better than 20%
76.3 better than 22%
0.97 better than 22%
45% of 130 duels better than 13%
50% of 24 situations better than 82%
Nuke12
83% -
0.95 -
98.2 -
1.37-
63% of 46 duels -
44% of 16 situations -
Cache7
43% -
0.72 -
78.7 -
0.99-
50% of 24 duels -
60% of 5 situations -
Inferno5
20% -
0.77 -
77.7 -
1.16-
59% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cloudycan plays

Across 226 matches cloudycan averages K/R 0.74, ADR 81.0 and a rating of 1.05. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 60% headshots. The strongest map is Nuke with a 83% win rate in 12 matches. In 92 of 226 matches the rating was 1.10 or higher (41%), in 80 it was below 0.90. In 150 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. cloudycan loses the most ELO in match 2 of the day (−118 ELO, win rate 45%). Things go best on Mirage (+113 ELO, win rate 46%). Got weaker: Rating −0.05, Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 81.1, ELO at 2,848. Last 30 days: 49 matches, win rate 53%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.