cloudx0-_-0

North Korea
163 matches tracked 23 matches in 30 days
Last updated:

How does cloudx0-_-0 play?

Rating 1.06 (from 143 matches) K/R 0.75 ADR 81.5 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.09+0.09 · Ø 1.00 better than 79%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.1%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 29%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 20x 4K, 2 aces in 81 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 87%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +109
= Stayed the same
K/R at 0.75, Rating at 1.08, ADR at 80.8, Headshots at 53%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −54 ELO
24 matches · 54% win rate
On Ancient −22 ELO
34 matches · 44% win rate
Between 0:00 and 6:00 −57 ELO, win rate 45%

cloudx0-_-0 loses the most ELO on Anubis: −54 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Ancient
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
53% better than 60%
0.76 better than 65%
83.5 better than 67%
1.09 better than 74%
53% of 95 duels better than 64%
38% of 29 situations right on the average
Ancient34
44% better than 26%
0.71 better than 36%
76.2 better than 25%
1.04 better than 62%
49% of 107 duels better than 39%
21% of 33 situations better than 17%
Mirage32
63% better than 88%
0.74 better than 54%
82.5 better than 63%
1.04 better than 60%
45% of 85 duels better than 20%
50% of 12 situations better than 80%
Anubis24
54% better than 61%
0.84 better than 92%
88.4 better than 88%
1.17 better than 93%
53% of 78 duels better than 63%
36% of 14 situations better than 46%
Inferno22
50% better than 39%
0.74 better than 54%
82.4 better than 57%
1.05 better than 56%
58% of 55 duels better than 79%
56% of 16 situations better than 85%
Cache10
50% -
0.70 -
77.7 -
1.02-
41% of 22 duels -
20% of 5 situations -
Overpass3
33% -
0.59 -
68.2 -
0.51-
50% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cloudx0-_-0 plays

Across 163 matches cloudx0-_-0 averages K/R 0.75 and ADR 81.5; the rating across the 143 rated matches is 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 16.9 kills per match with 53% headshots. The strongest map is Mirage with a 63% win rate in 32 matches. In 60 of 143 matches the rating was 1.10 or higher (42%), in 41 it was below 0.90. In 81 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. cloudx0-_-0 loses the most ELO on Anubis (−54 ELO, win rate 54%). Things go best in match 2 of the day (+125 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +125 ELO. Improved over the last three months: ELO +109. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.08, ADR at 80.8, Headshots at 53%. Last 30 days: 23 matches, win rate 61%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.