cloudsypoo

CN
On FACEIT since 2023 374 matches tracked 124 matches in 30 days
ELO ▼ 39
2,707
30-day peak: 2,881
Rank OCE ▼ 3 places
#135
CN #10 in CN
30 days · prev. #132 · best #132
Last updated:

How does cloudsypoo play?

Rating 1.08 (from 305 matches) K/R 0.76 ADR 82.9 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 305 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 69%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 49%−2 pp · Ø 51% better than 37%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.12+0.09 · Ø 1.03 better than 73%
Pistol kills per match 3.0 from the last 305
Knife kills 9 in 305 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.2%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 71%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 56x 4K, 2 aces in 244 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.31).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 95%
Enemies flashed per round 0.56+0.25 · Ø 0.31 better than 96%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Win rate +4 pp, ELO +322
= Stayed the same
K/R at 0.77, ADR at 83.8
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −88 ELO
61 matches · 46% win rate
On Dust 2 −41 ELO
35 matches · 43% win rate
On Mondays −154 ELO, win rate 41%

cloudsypoo loses the most ELO in match 1 of the day: −88 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.41 · Dust 2

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
54% better than 57%
0.77 better than 61%
85.2 better than 68%
1.09 better than 66%
53% of 372 duels better than 59%
48% of 63 situations better than 78%
Anubis56
55% better than 56%
0.79 better than 69%
85.0 better than 68%
1.13 better than 75%
53% of 236 duels better than 56%
33% of 27 situations better than 39%
Ancient54
50% better than 41%
0.76 better than 54%
83.2 better than 54%
1.08 better than 62%
54% of 224 duels better than 63%
45% of 38 situations better than 71%
Inferno39
49% better than 25%
0.71 better than 25%
81.1 better than 36%
1.03 better than 31%
51% of 164 duels better than 29%
52% of 21 situations better than 85%
Dust 235
43% better than 18%
0.72 better than 34%
79.4 better than 38%
1.03 better than 42%
52% of 155 duels right on the average
35% of 17 situations better than 41%
Nuke28
61% better than 68%
0.80 better than 67%
85.6 better than 66%
1.15 better than 74%
49% of 111 duels better than 30%
60% of 15 situations better than 91%
Cache13
38% -
0.67 -
70.4 -
0.98-
46% of 48 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cloudsypoo plays

Across 374 matches cloudsypoo averages K/R 0.76 and ADR 82.9; the rating across the 305 rated matches is 1.08. Biggest strength: Utility damage per round at 6.6, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Nuke with a 61% win rate in 28 matches. In 137 of 305 matches the rating was 1.10 or higher (45%), in 97 it was below 0.90. In 244 matches with detailed stats: 56 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. cloudsypoo loses the most ELO in match 1 of the day (−88 ELO, win rate 46%). Things go best on Mirage (+107 ELO, win rate 54%). From match no. 5 of the day on, things go best: 56% win rate, +267 ELO. Improved over the last three months: Rating +0.05, Win rate +4 pp, ELO +322. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.8. Last 30 days: 124 matches, win rate 50%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.