cloudsmile

Ukraine
On FACEIT since 2019 173 matches tracked 25 matches in 30 days
ELO ▲ 76
2,207
30-day peak: 2,207
Rank EU
#132,562
Ukraine #5,241 in Ukraine
Last updated:

How does cloudsmile play?

Rating 1.27 (from 125 matches) K/R 0.93 ADR 99.4 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 125 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 1.20+0.17 · Ø 1.03 better than 92%
Pistol kills per match 3.8
Knife kills 6 in 173 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 18.0%+4.6 pp · Ø 13.4% better than 99%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 99%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 32x 4K, 7 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +96
= Stayed the same
K/R at 0.94, Rating at 1.28, ADR at 99.0, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.04
MayJunJulAugSepOct

Best month: October 2026 with 1.04. Last 3 months: 0.94 (at the start 0.92). Well above the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −153 ELO
29 matches · 45% win rate
In match 2 of the day −50 ELO
43 matches · 40% win rate
Between 18:00 and 24:00 −15 ELO, win rate 43%
On Wednesdays ±0 ELO, win rate 29%

cloudsmile loses the most ELO on Anubis: −153 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 2.69 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% right on the average
0.92 better than 98%
97.9 better than 98%
1.24 better than 95%
55% of 313 duels better than 72%
31% of 13 situations better than 29%
Dust 253
51% better than 48%
0.93 better than 98%
101.3 better than 99%
1.23 better than 94%
56% of 310 duels better than 75%
39% of 18 situations better than 53%
Anubis29
45% better than 28%
0.95 better than 99%
96.4 better than 97%
1.33 better than 98%
59% of 167 duels better than 87%
60% of 10 situations better than 94%
Nuke17
65% better than 77%
0.99 better than 98%
103.9 better than 99%
1.33-
59% of 78 duels better than 80%
60% of 5 situations better than 89%
Ancient9
22% -
0.85 -
92.3 -
1.27-
47% of 30 duels -
50% of 4 situations -
Inferno4
50% -
0.88 -
101.0 -
1.19-
83% of 6 duels -
100% of 1 situations -
Cache3
0% -
0.95 -
106.0 -
1.30-
50% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cloudsmile plays

Across 173 matches cloudsmile averages K/R 0.93 and ADR 99.4; the rating across the 125 rated matches is 1.27. Biggest strength: Damage per round (ADR) at 99.4, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 20.6 kills per match with 54% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 74 of 125 matches the rating was 1.10 or higher (59%), in 24 it was below 0.90. In 88 matches with detailed stats: 32 4Ks and 7 aces. Best month by rating: October 2026 at 1.46. cloudsmile loses the most ELO on Anubis (−153 ELO, win rate 45%). Things go best from match 5 of the day (−78 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −78 ELO. Improved over the last three months: Win rate +7 pp, ELO +96. Unchanged in recent months: K/R at 0.94, Rating at 1.28, ADR at 99.0, Headshots at 53%. Last 30 days: 25 matches, win rate 72%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.