clonked

USA
On FACEIT since 2022 125 matches tracked
ELO
2,018
Peak across the last 125 matches: 2,018
Rank NA ▼ 151 places
#7,517
USA #4,226 in USA
30 days · prev. #7,366 · best #6,747
Last updated:

How does clonked play?

Rating 1.03 K/R 0.70 ADR 75.4 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.3
Knife kills 3 in 125 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.3%).

2K rounds 11.1%−2.2 pp · Ø 13.3% better than 6%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 16x 4K, 0 aces in 112 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether clonked is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.70
JunJulAugSepOct

Best month: June 2026 with 0.72.

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +58 ELO
30 matches · 53% win rate

clonked loses the most ELO in match 1 of the day: +58 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Cache
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.95 · Ancient

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 74%
0.65 better than 14%
69.7 better than 7%
0.93 better than 20%
44% of 102 duels better than 14%
41% of 27 situations better than 57%
Dust 226
73% better than 98%
0.68 better than 22%
71.3 better than 8%
1.02 better than 46%
55% of 71 duels better than 71%
42% of 24 situations better than 63%
Inferno16
50% better than 38%
0.74 better than 57%
78.9 better than 41%
1.08 better than 67%
41% of 70 duels better than 7%
55% of 11 situations better than 89%
Anubis14
64% -
0.71 -
78.4 -
1.04-
62% of 55 duels -
69% of 13 situations -
Ancient13
54% -
0.75 -
79.3 -
1.09-
63% of 43 duels -
27% of 15 situations -
Nuke13
69% -
0.80 -
84.4 -
1.16-
58% of 40 duels -
20% of 10 situations -
Cache10
40% -
0.71 -
77.8 -
1.00-
51% of 39 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How clonked plays

Across 125 matches clonked averages K/R 0.70, ADR 75.4 and a rating of 1.03. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 41% headshots. The strongest map is Dust 2 with a 73% win rate in 26 matches. In 47 of 125 matches the rating was 1.10 or higher (38%), in 49 it was below 0.90. In 112 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. clonked loses the most ELO in match 1 of the day (+58 ELO, win rate 53%). Things go best on Dust 2 (+48 ELO, win rate 73%). Match no. 2 of the day goes best: 74% win rate, +29 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.