clock

Sweden
On FACEIT since 2020 280 matches tracked 73 matches in 30 days
ELO ▲ 19
3,038
30-day peak: 3,038
Rank EU ▼ 256 places
#7,044
Sweden #210 in Sweden
30 days · prev. #6,788 · best #4,500
Last updated:

How does clock play?

Rating 1.02 K/R 0.72 ADR 78.7 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 280 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

42% of 1v1s won and so right on the average (42%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.8
Knife kills 4 in 280 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 18%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 35x 4K, 2 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 13%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether clock is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 270 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.76
JunJulAugSepOct

Best month: June 2026 with 0.97.

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −89 ELO
42 matches · 40% win rate
On Ancient −5 ELO
32 matches · 38% win rate
On Wednesdays −179 ELO, win rate 43%

clock loses the most ELO in match 3 of the day: −89 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.49 · Overpass

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
57% better than 60%
0.73 better than 34%
78.6 better than 31%
1.04 better than 40%
47% of 409 duels better than 19%
49% of 69 situations better than 78%
Dust 264
53% better than 43%
0.71 better than 27%
78.4 better than 31%
1.00 better than 25%
50% of 240 duels better than 35%
50% of 34 situations better than 78%
Anubis48
56% right on the average
0.70 better than 24%
77.1 better than 26%
1.01 better than 32%
53% of 160 duels right on the average
38% of 37 situations right on the average
Ancient32
38% better than 6%
0.72 better than 30%
79.5 better than 35%
1.01 better than 32%
46% of 117 duels better than 15%
24% of 17 situations better than 15%
Nuke13
46% -
0.70 -
82.7 -
0.95-
42% of 48 duels -
43% of 7 situations -
Cache8
25% -
0.68 -
72.6 -
0.91-
46% of 35 duels -
0% of 8 situations -
Inferno4
75% -
0.83 -
89.2 -
1.24-
64% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How clock plays

Across 280 matches clock averages K/R 0.72, ADR 78.7 and a rating of 1.02. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 57% headshots. The strongest map is Mirage with a 57% win rate in 110 matches. In 108 of 280 matches the rating was 1.10 or higher (39%), in 107 it was below 0.90. In 270 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: June 2026 at 1.45. clock loses the most ELO in match 3 of the day (−89 ELO, win rate 40%). Things go best from match 5 of the day (+237 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +237 ELO. Last 30 days: 73 matches, win rate 47%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.