clitreaper

Belgium
On FACEIT since 2019 372 matches tracked 143 matches in 30 days
Last updated:

How does clitreaper play?

Rating 1.07 K/R 0.75 ADR 77.9 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 372 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (343 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 3.3
Knife kills 6 in 372 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 60x 4K, 4 aces in 343 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07
= Stayed the same
ADR at 78.1, Win rate at 48%
▼ Got worse
Headshots −4 pp, ELO −411

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −267 ELO
80 matches · 43% win rate
On Mirage −129 ELO
105 matches · 41% win rate
Between 12:00 and 18:00 −176 ELO, win rate 42%
On Fridays −205 ELO, win rate 37%

clitreaper loses the most ELO on Ancient: −267 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.14 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
41% better than 16%
0.74 right on the average
77.7 better than 36%
1.03 right on the average
52% of 412 duels better than 56%
37% of 79 situations better than 47%
Ancient80
43% better than 21%
0.77 better than 63%
79.0 better than 37%
1.08 better than 68%
51% of 234 duels right on the average
34% of 70 situations better than 46%
Nuke79
67% better than 82%
0.79 better than 64%
80.5 better than 39%
1.15 better than 76%
58% of 235 duels better than 76%
42% of 74 situations better than 54%
Anubis42
48% better than 40%
0.70 better than 32%
77.8 better than 35%
1.04 better than 55%
50% of 125 duels better than 41%
38% of 39 situations right on the average
Inferno38
42% better than 19%
0.66 better than 13%
71.1 better than 8%
0.98 better than 23%
49% of 108 duels better than 29%
42% of 24 situations better than 56%
Vertigo19
58% -
0.84 -
81.7 -
1.22-
47% of 66 duels -
41% of 17 situations -
Dust 25
20% -
0.60 -
64.8 -
0.87-
62% of 13 duels -
33% of 6 situations -
Cache4
25% -
0.60 -
66.2 -
0.85-
50% of 12 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How clitreaper plays

Across 372 matches clitreaper averages K/R 0.75, ADR 77.9 and a rating of 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 56% headshots. The strongest map is Nuke with a 67% win rate in 79 matches. In 165 of 372 matches the rating was 1.10 or higher (44%), in 123 it was below 0.90. In 343 matches with detailed stats: 60 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. clitreaper loses the most ELO on Ancient (−267 ELO, win rate 43%). Things go best on Inferno (+40 ELO, win rate 42%). Match no. 3 of the day goes best: 53% win rate, −94 ELO. Improved over the last three months: K/R +0.06, Rating +0.07. Got weaker: Headshots −4 pp, ELO −411. Unchanged in recent months: ADR at 78.1, Win rate at 48%. Last 30 days: 143 matches, win rate 48%, net ELO −297.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.