clipman

USA
On FACEIT since 2015 144 matches tracked 55 matches in 30 days
ELO ▲ 32
2,654
30-day peak: 2,654
Rank NA ▲ 272 places
#913
#479 in US
30 days · before #1,185 · best #868
Last updated:

How does clipman play?

Rating 0.99 (from 77 matches) K/R 0.73 ADR 76.4 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 48%−3 pp better than 23%

Clutch

Strength
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 8%−3 pp better than 46%
K/D 1.07+0.04 better than 62%
Pistol kills per match 3.0
Knife kills 2 in 144 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−1.1 pp better than 18%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 16x 4K, 2 aces in 91 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.62+0.32 better than 98%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +353
= Stayed the same
Headshots at 53%, Win rate at 54%
▼ Got worse
K/R −0.09, ADR −7.9

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.69 (at the start 0.78).

Patterns

From the last 144 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −110 ELO
45 matches · 56% wins
On Mondays −3 ELO, win rate 52%

clipman loses the most ELO on Mirage: −110 ELO, 56% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 65%
0.72 better than 39%
74.1 better than 18%
1.01 better than 41%
46% of 123 duels better than 21%
31% of 32 situations better than 28%
Dust 233
64% better than 87%
0.70 better than 30%
76.0 better than 25%
0.99 better than 33%
49% of 98 duels better than 37%
38% of 24 situations level
Anubis27
63% better than 84%
0.76 better than 60%
78.9 better than 39%
0.96-
55% of 103 duels better than 70%
67% of 15 situations better than 96%
Ancient10
50% -
0.76 -
77.3 -
0.87-
43% of 23 duels -
57% of 7 situations -
Inferno9
44% -
0.69 -
75.0 -
0.91-
55% of 22 duels -
75% of 4 situations -
Nuke8
25% -
0.81 -
81.1 -
1.09-
56% of 27 duels -
20% of 5 situations -
Cache5
80% -
0.64 -
72.7 -
1.05-
58% of 12 duels -
60% of 5 situations -
Vertigo5
100% -
0.75 -
79.7 -
1.00-
85% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How clipman plays

Across 144 matches clipman averages K/R 0.73 and ADR 76.4; the rating across the 77 rated matches is 0.99. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.9 kills per match, 53% of them headshots. The strongest map is Dust 2 with a 64% win rate in 33 matches. In 29 of 77 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 91 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. clipman loses the most ELO on Mirage (−110 ELO, win rate 56%). Things go best on Dust 2 (+69 ELO, win rate 64%). Improved over the last three months: ELO +353. Got weaker: K/R −0.09, ADR −7.9. Unchanged in recent months: Headshots at 53%, Win rate at 54%. Last 30 days: 55 matches, win rate 55%, ELO balance −16.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.