clemsc2

France
164 matches tracked 92 matches in 30 days
Last updated:

How does clemsc2 play?

Rating 1.03 (from 126 matches) K/R 0.75 ADR 80.9 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 126 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 61%
Opening duels won 52%+1 pp better than 55%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 78%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 19%
AWP share of kills 10%−1 pp better than 56%
K/D 1.06+0.03 better than 58%
Pistol kills per match 2.4
Knife kills 1 in 164 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 47%
Rounds with 3K 4.2%+0.1 pp better than 53%
MVPs per match 2.5+0.2 better than 68%
4Ks and aces 25x 4K, 2 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 47%
Utility damage per round 2.6−1.5 better than 10%
Enemies flashed per round 0.27−0.03 better than 41%
Rounds with a death 70%−2.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.82.

Patterns

From the last 164 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −65 ELO
32 matches · 47% wins
On Mirage −49 ELO
54 matches · 44% wins
In match 3 of the day −31 ELO
26 matches · 35% wins

clemsc2 loses the most ELO on Dust 2: −65 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
44% better than 21%
0.73 better than 44%
81.0 better than 51%
0.99–
42% of 226 duels better than 7%
42% of 31 situations better than 59%
Ancient36
58% better than 69%
0.79 better than 71%
85.4 better than 68%
1.09–
58% of 175 duels better than 84%
42% of 24 situations better than 61%
Dust 232
47% better than 30%
0.72 better than 40%
78.7 better than 39%
1.02–
52% of 129 duels better than 54%
47% of 19 situations better than 74%
Anubis31
48% better than 34%
0.74 better than 45%
77.5 better than 30%
0.99–
57% of 141 duels better than 77%
42% of 24 situations better than 57%
Cache10
60% –
0.81 –
84.9 –
1.20–
65% of 40 duels –
50% of 6 situations –

Compared with players on the same level who have at least 15 matches on the map.

How clemsc2 plays

Across 164 matches clemsc2 averages K/R 0.75 and ADR 80.9; the rating across the 126 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 44%. That is better than 78% of players on level 10. Most room to improve: Utility damage per round at 2.6. That is better than only 10% of players on level 10. On average 16.1 kills per match, 45% of them headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 49 of 126 matches the rating was 1.10 or higher (39%), in 47 it was below 0.90. In 153 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. clemsc2 loses the most ELO on Dust 2 (−65 ELO, win rate 47%). Things go best on Ancient (+105 ELO, win rate 58%). Last 30 days: 92 matches, win rate 48%, ELO balance −42.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.